Add Angular Impulse in Degrees

Add Angular Impulse in Degrees

Windows
MacOS
Linux

Add an angular impulse to a single rigid body. Good for one time instant burst.

Target is Primitive Component

Add Angular Impulse in Degrees
Target
Impulse
X0
Y 0
Z 0
Bone Name
None
Vel Change

Inputs

In
Exec
Target
Primitive Component Object Reference
Impulse
Vector
Bone Name
Name

If a SkeletalMeshComponent, name of body to apply angular impulse to. 'None' indicates root body.

Vel Change
Boolean

If true, the Strength is taken as a change in angular velocity instead of an impulse (ie. mass will have no effect).

Outputs

Out
Exec
Select Skin
Light
Dark

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