Put Rigid Body to Sleep

Put Rigid Body to Sleep

Windows
MacOS
Linux

Force a single body back to sleep.

Target is Primitive Component

Put Rigid Body to Sleep
Target
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
Bone Name
Name

If a SkeletalMeshComponent, name of body to put to sleep. 'None' indicates root body.

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback