Set Physics Max Angular Velocity in Degrees

Set Physics Max Angular Velocity in Degrees

Windows
MacOS
Linux

Set the maximum angular velocity of a single body.

Target is Primitive Component

Set Physics Max Angular Velocity in Degrees
Target
New Max Ang Vel
0.0
Add to Current
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
New Max Ang Vel
Float

New maximum angular velocity to apply to body, in degrees per second.

Add to Current
Boolean

If true, NewMaxAngVel is added to the existing maximum angular velocity of the body.

Bone Name
Name

If a SkeletalMeshComponent, name of body to modify maximum angular velocity of. 'None' indicates root body.

Outputs

Out
Exec
Select Skin
Light
Dark

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