Set Font

Set Font

Windows
MacOS
Linux

Set the text font and signal the primitives to be rebuilt

Target is Text 3DComponent

Set Font
Target
In Font
Select Asset

Inputs

In
Exec
Target
Text 3DComponent Object Reference
In Font
Font Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback