InterpolateMaterialInstanceParameters

InterpolateMaterialInstanceParameters

Windows
MacOS
Linux

Interpolates the scalar and vector parameters of this material instance based on two other material instances, and an alpha blending factor The output is the object itself (this). Supports the case SourceA==this || SourceB==this Both material have to be from the same base material

Target is Material Instance Dynamic

InterpolateMaterialInstanceParameters
Target
Select Asset
Source A
Select Asset
Source B
Select Asset
Alpha
0.0

Inputs

In
Exec
Target
Material Instance Dynamic Object Reference
Source A
Material Instance Object Reference

value that is used for Alpha=0, silently ignores the case if 0

Source B
Material Instance Object Reference

value that is used for Alpha=1, silently ignores the case if 0

Alpha
Float

usually in the range 0..1, values outside the range extrapolate

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback