Set Force Mip Levels to be Resident

Set Force Mip Levels to be Resident

Windows
MacOS
Linux

Force the streaming system to disregard the normal logic for the specified duration and instead always load all mip-levels for all textures used by this material.

Target is Material Interface

Set Force Mip Levels to be Resident
Target
Select Asset
Override Force Miplevels to be Resident
Force Miplevels to be Resident Value
Force Duration
0.0
Cinematic Texture Groups
0
Fast Response

Inputs

In
Exec
Target
Material Interface Object Reference
Override Force Miplevels to be Resident
Boolean

Whether to use (true) or ignore (false) the bForceMiplevelsToBeResidentValue parameter.

Force Miplevels to be Resident Value
Boolean

true forces all mips to stream in. false lets other factors decide what to do with the mips.

Force Duration
Float

Number of seconds to keep all mip-levels in memory, disregarding the normal priority logic. Negative value turns it off.

Cinematic Texture Groups
Integer

Bitfield indicating texture groups that should use extra high-resolution mips

Fast Response
Boolean

USE WITH EXTREME CAUTION! Fast response textures incur sizable GT overhead and disturb streaming metric calculation. Avoid whenever possible.

Outputs

Out
Exec
Select Skin
Light
Dark

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