Prestream Textures

Prestream Textures

Windows
MacOS
Linux

Calls PrestreamTextures() for all the actor's meshcomponents.

Target is Actor

Prestream Textures
Target
Seconds
0.0
Enable Streaming
Cinematic Texture Groups
0

Inputs

In
Exec
Target
Actor Object Reference
Seconds
Float

Number of seconds to force all mip-levels to be resident

Enable Streaming
Boolean

Whether to start (true) or stop (false) streaming

Cinematic Texture Groups
Integer

Bitfield indicating which texture groups that use extra high-resolution mips

Outputs

Out
Exec
Select Skin
Light
Dark

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