Create New Tile Map

Create New Tile Map

Windows
MacOS
Linux

Creates a new tile map of the specified size, replacing the TileMap reference (or dropping the previous owned one)

Target is Paper Tile Map Component

Create New Tile Map
Target
Map Width
4
Map Height
4
Tile Width
32
Tile Height
32
Pixels Per Unreal Unit
1.000000
Create Layer

Inputs

In
Exec
Target
Paper Tile Map Component Object Reference
Map Width
Integer

Width of the map (in tiles)

Map Height
Integer

Height of the map (in tiles)

Tile Width
Integer

Width of one tile (in pixels)

Tile Height
Integer

Height of one tile (in pixels)

Pixels Per Unreal Unit
Float
Create Layer
Boolean

Should an empty layer be created?

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback