Get Key Frame Index at Time

Get Key Frame Index at Time

Windows
MacOS
Linux

Returns the keyframe index that covers the specified time (in seconds), or INDEX_NONE if none exists. When bClampToEnds is true, it will choose the first or last keyframe if the time is out of range.

Target is Paper Flipbook

Get Key Frame Index at Time
Target
Select Asset
Time
0.0
Clamp to Ends
Return Value
0

Inputs

Target
Paper Flipbook Object Reference
Time
Float
Clamp to Ends
Boolean

Outputs

Return Value
Integer

Returns the keyframe index that covers the specified time (in seconds), or INDEX_NONE if none exists. When bClampToEnds is true, it will choose the first or last keyframe if the time is out of range.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback