Set Default Collision Thickness

Set Default Collision Thickness

Windows
MacOS
Linux

Sets the default thickness for any layers that don't override the collision thickness Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

Target is Paper Tile Map Component

Set Default Collision Thickness
Target
Thickness
0.0
Rebuild Collision

Inputs

In
Exec
Target
Paper Tile Map Component Object Reference
Thickness
Float
Rebuild Collision
Boolean

Outputs

Out
Exec
Select Skin
Light
Dark

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