Set Tile

Set Tile

Windows
MacOS
Linux

Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary

Target is Paper Tile Map Component

Set Tile
Target
X
0
Y
0
Layer
0
New Value

Inputs

In
Exec
Target
Paper Tile Map Component Object Reference
X
Integer
Y
Integer
Layer
Integer
New Value
Paper Tile Info Structure

Outputs

Out
Exec
Select Skin
Light
Dark

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