Get Sources

Get Sources

Windows
MacOS
Linux

Access the sources that are to be (or were) used for recording this take

Target is Take Recorder Panel

Get Sources
Target
Select Asset
Return Value
Select Asset

Inputs

Target
Take Recorder Panel Object Reference

Outputs

Return Value
Take Recorder Sources Object Reference

Access the sources that are to be (or were) used for recording this take

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

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