Set Owner Player

Set Owner Player

Windows
MacOS
Linux

Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned.

Target is Widget Component

Set Owner Player
Target
Local Player
Select Asset

Inputs

In
Exec
Target
Widget Component Object Reference
Local Player
Local Player Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback