Computes the direction between two bones / sockets.
Target is Kismet Animation Library
None
None
X0
Y 0
Z 0
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Component
Skeletal Mesh Component Object Reference
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The skeletal component to look for the sockets / bones within |
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Socket or Bone Name From
Name
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The name of the first socket / bone |
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Socket or Bone Name To
Name
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The name of the second socket / bone |
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Return Value
Vector
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