Break AIDamageEvent

Break AIDamageEvent

Windows
MacOS
Linux

Adds a node that breaks a 'AIDamageEvent' into its member fields

Break AIDamageEvent
AIDamage Event
Amount
0.0
Location
X0.0
Y0.0
Z0.0
Hit Location
X0.0
Y0.0
Z0.0
Damaged Actor
Instigator

Inputs

AIDamage Event
AIDamage Event Structure (by ref)

Outputs

Amount
Float

Damage taken by DamagedActor. @Note 0-damage events do not get ignored

Location
Vector

Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location

Hit Location
Vector

Event's additional spatial information @TODO document

Damaged Actor
Actor Object Reference

Damaged actor

Instigator
Actor Object Reference

Actor that instigated damage. Can be None

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