Break FindFloorResult

Break FindFloorResult

Windows
MacOS
Linux

Adds a node that breaks a 'FindFloorResult' into its member fields

Break FindFloorResult
Find Floor Result
Blocking Hit
Walkable Floor
Line Trace
Floor Dist
0.0
Line Dist
0.0
Hit Result

Inputs

Find Floor Result
Find Floor Result Structure (by ref)

Outputs

Blocking Hit
Boolean

True if there was a blocking hit in the floor test that was NOT in initial penetration. The HitResult can give more info about other circumstances.

Walkable Floor
Boolean

True if the hit found a valid walkable floor.

Line Trace
Boolean

True if the hit found a valid walkable floor using a line trace (rather than a sweep test, which happens when the sweep test fails to yield a walkable surface).

Floor Dist
Float

The distance to the floor, computed from the swept capsule trace.

Line Dist
Float

The distance to the floor, computed from the trace. Only valid if bLineTrace is true.

Hit Result
Hit Result Structure

Hit result of the test that found a floor. Includes more specific data about the point of impact and surface normal at that point.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback