Break GaussianSumBloomSettings

Break GaussianSumBloomSettings

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MacOS
Linux

Adds a node that breaks a 'GaussianSumBloomSettings' into its member fields

Break GaussianSumBloomSettings
Gaussian Sum Bloom Settings
Intensity
0.0
Threshold
0.0
Size Scale
0.0
# 1 Size
0.0
# 2 Size
0.0
# 3 Size
0.0
# 4 Size
0.0
# 5 Size
0.0
# 6 Size
0.0
# 1 Tint
# 2 Tint
# 3 Tint
# 4 Tint
# 5 Tint
# 6 Tint

Inputs

Gaussian Sum Bloom Settings
Gaussian Sum Bloom Settings Structure (by ref)

Outputs

Intensity
Float

Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter

Threshold
Float

minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter

Size Scale
Float

Scale for all bloom sizes

# 1 Size
Float

Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations

# 2 Size
Float

Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations

# 3 Size
Float

Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations

# 4 Size
Float

Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations

# 5 Size
Float

Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations

# 6 Size
Float

Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations

# 1 Tint
Linear Color Structure

Bloom1 tint color

# 2 Tint
Linear Color Structure

Bloom2 tint color

# 3 Tint
Linear Color Structure

Bloom3 tint color

# 4 Tint
Linear Color Structure

Bloom4 tint color

# 5 Tint
Linear Color Structure

Bloom5 tint color

# 6 Tint
Linear Color Structure

Bloom6 tint color

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