Break MagicLeapRaycastQueryParams

Break MagicLeapRaycastQueryParams

Windows
MacOS
Linux

Adds a node that breaks a 'MagicLeapRaycastQueryParams' into its member fields

Break MagicLeapRaycastQueryParams
Magic Leap Raycast Query Params
Position
X0.0
Y0.0
Z0.0
Direction
X0.0
Y0.0
Z0.0
Up Vector
X0.0
Y0.0
Z0.0
Width
0
Height
0
Horizontal Fov Degrees
0.0
Collide With Unobserved
User Data
0

Inputs

Magic Leap Raycast Query Params
Magic Leap Raycast Query Params Structure (by ref)

Outputs

Position
Vector

Where the ray is cast from.

Direction
Vector

Direction of the ray to fire.

Up Vector
Vector

Up vector of the ray to fire. This is used to orient the area the rays are cast over.

Width
Integer

The number of horizontal rays. For single point raycast, set this to 1.

Height
Integer

The number of vertical rays. For single point raycast, set this to 1.

Horizontal Fov Degrees
Float

The angular width, in degrees, over which the horizonal rays are evenly distributed to create a raycast area.

Collide With Unobserved
Boolean

If true, a ray will terminate when encountering an unobserved area and return a surface or the ray will continue until it ends or hits an observed surface.

User Data
Integer

User data for this request. The same data will be included in the result for query identification.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback