Break SoundClassProperties

Break SoundClassProperties

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Linux

Adds a node that breaks a 'SoundClassProperties' into its member fields

Break SoundClassProperties
Sound Class Properties
Volume
0.0
Pitch
0.0
Low Pass Filter Frequency
0.0
Attenuation Distance Scale
0.0
Stereo Bleed
0.0
LFE Bleed
0.0
Voice Center Channel Volume
0.0
Radio Filter Volume
0.0
Radio Filter Volume Threshold
0.0
Output To Master EQ Submix
Always Play
Is UISound
Is Music
Center Channel Only
Apply Ambient Volumes
Send To Master Reverb Submix
Default 2DReverb Send Amount
0.0
Output Target
Loading Behavior Override
Default Submix
Select Asset

Inputs

Sound Class Properties
Sound Class Properties Structure (by ref)

Outputs

Volume
Float

Volume multiplier.

Pitch
Float

Pitch multiplier.

Low Pass Filter Frequency
Float

Lowpass filter frequency

Attenuation Distance Scale
Float

Distance scale to apply to sounds that play with this sound class. Sounds will have their attenuation distance scaled by this amount. Allows adjusting attenuation settings dynamically.

Stereo Bleed
Float

Stereo Bleed

LFE Bleed
Float

The amount of a sound to bleed to the LFE channel

Voice Center Channel Volume
Float

Voice center channel volume - Not a multiplier (does not propagate to child classes)

Radio Filter Volume
Float

Volume of the radio filter effect.

Radio Filter Volume Threshold
Float

Volume at which the radio filter kicks in

Output To Master EQ Submix
Boolean

Whether to use 'Master EQ Submix' as set in the 'Audio' category of Project Settings as the default submix for referencing sounds.

Always Play
Boolean

Whether to inflate referencing sound's priority to always play.

Is UISound
Boolean

Whether or not this sound plays when the game is paused in the UI

Is Music
Boolean

Whether or not this is music (propagates to child classes only if parent is true)

Center Channel Only
Boolean

Whether or not this sound class forces sounds to the center channel

Apply Ambient Volumes
Boolean

Whether the Interior/Exterior volume and LPF modifiers should be applied

Send To Master Reverb Submix
Boolean

Whether or not sounds referencing this class send to the reverb submix

Default 2DReverb Send Amount
Float

Send amount to master reverb effect for referencing, unattenuated (2D) sounds.

Output Target
EAudioOutputTarget Enum

Which output target the sound should be played through

Loading Behavior Override
ESoundWaveLoadingBehavior Enum

Specifies how and when compressed audio data is loaded for asset if stream caching is enabled.

Default Submix
Effect Submix Object Reference

Default output submix of referencing sounds. If unset, falls back to the 'Master Submix' as set in the 'Audio' category of Project Settings. (Unavailable if legacy 'Output to Master EQ Submix' is set)

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