Break SubmixEffectReverbFastSettings

Break SubmixEffectReverbFastSettings

Windows
MacOS
Linux

Adds a node that breaks a 'SubmixEffectReverbFastSettings' into its member fields

Break SubmixEffectReverbFastSettings
Submix Effect Reverb Fast Settings
Bypass
Density
0.0
Diffusion
0.0
Gain
0.0
Gain HF
0.0
Decay Time
0.0
Decay HFRatio
0.0
Reflections Gain
0.0
Reflections Delay
0.0
Late Gain
0.0
Late Delay
0.0
Air Absorption Gain HF
0.0
Wet Level
0.0
Dry Level
0.0

Inputs

Submix Effect Reverb Fast Settings
Submix Effect Reverb Fast Settings Structure (by ref)

Outputs

Bypass
Boolean

Bypasses reverb

Density
Float

Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

Diffusion
Float

Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

Gain
Float

Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

Gain HF
Float

Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

Decay Time
Float

Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

Decay HFRatio
Float

Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies.

Reflections Gain
Float

Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

Reflections Delay
Float

Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

Late Gain
Float

Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

Late Delay
Float

Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

Air Absorption Gain HF
Float

Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

Wet Level
Float

Overall wet level of the reverb effect

Dry Level
Float

Overall dry level of the reverb effect

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback