Break SubmixEffectReverbSettings

Break SubmixEffectReverbSettings

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Adds a node that breaks a 'SubmixEffectReverbSettings' into its member fields

Break SubmixEffectReverbSettings
Submix Effect Reverb Settings
Density
0.0
Diffusion
0.0
Gain
0.0
Gain HF
0.0
Decay Time
0.0
Decay HFRatio
0.0
Reflections Gain
0.0
Reflections Delay
0.0
Late Gain
0.0
Late Delay
0.0
Air Absorption Gain HF
0.0
Wet Level
0.0
Dry Level
0.0

Inputs

Submix Effect Reverb Settings
Submix Effect Reverb Settings Structure (by ref)

Outputs

Density
Float

Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

Diffusion
Float

Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

Gain
Float

Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

Gain HF
Float

Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

Decay Time
Float

Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

Decay HFRatio
Float

Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies.

Reflections Gain
Float

Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

Reflections Delay
Float

Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

Late Gain
Float

Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

Late Delay
Float

Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

Air Absorption Gain HF
Float

Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

Wet Level
Float

Overall wetlevel of the reverb effect

Dry Level
Float

Overall drylevel of the reverb effect

Select Skin
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