Make AIDamageEvent

Make AIDamageEvent

Windows
MacOS
Linux

Adds a node that create a 'AIDamageEvent' from its members

Make AIDamageEvent
Amount
1.000000
Location
X340282346638528859811704183484516925440.000000
Y340282346638528859811704183484516925440.000000
Z340282346638528859811704183484516925440.000000
Hit Location
X340282346638528859811704183484516925440.000000
Y340282346638528859811704183484516925440.000000
Z340282346638528859811704183484516925440.000000
Damaged Actor
Instigator
AIDamage Event

Inputs

Amount
Float

Damage taken by DamagedActor. @Note 0-damage events do not get ignored

Location
Vector

Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location

Hit Location
Vector

Event's additional spatial information @TODO document

Damaged Actor
Actor Object Reference

Damaged actor

Instigator
Actor Object Reference

Actor that instigated damage. Can be None

Outputs

AIDamage Event
AIDamage Event Structure
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