Adds a node that create a 'AIDamageEvent' from its members
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Amount
Float
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Damage taken by DamagedActor. @Note 0-damage events do not get ignored |
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Location
Vector
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Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location |
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Hit Location
Vector
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Event's additional spatial information @TODO document |
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Damaged Actor
Actor Object Reference
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Damaged actor |
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Instigator
Actor Object Reference
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Actor that instigated damage. Can be None |
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AIDamage Event
AIDamage Event Structure
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