Adds a node that create a 'AITestSpawnInfo' from its members
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Pawn Class
Pawn Class Reference
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Determines AI to be spawned |
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Controller Class
AIController Class Reference
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class to override default pawn's controller class. If None the default will be used |
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Team ID
Generic Team Id Structure
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Team ID |
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Behavior Tree
Behavior Tree Object Reference
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if set will be applied to spawned AI |
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Spawn Location
Actor Object Reference
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Where should AI be spawned |
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Number To Spawn
Integer
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Number to Spawn |
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Spawn Delay
Float
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delay between consecutive spawn attempts |
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Pre Spawn Delay
Float
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delay before attempting first spawn |
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AITest Spawn Info
AITest Spawn Info Structure
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