Adds a node that create a 'AbcNormalGenerationSettings' from its members
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Force One Smoothing Group Per Object
Boolean
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Whether or not to force smooth normals for each individual object rather than calculating smoothing groups |
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Hard Edge Angle Threshold
Float
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Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 |
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Recompute Normals
Boolean
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Determines whether or not the normals should be forced to be recomputed |
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Ignore Degenerate Triangles
Boolean
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Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals |
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Abc Normal Generation Settings
Abc Normal Generation Settings Structure
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