Make BodyInstance

Make BodyInstance

Windows
MacOS
Linux

Adds a node that create a 'BodyInstance' from its members

Make BodyInstance
Sleep Family
Normal
Simulate Physics
Auto Weld
Linear Damping
0.010000
Angular Damping
0.000000
Center Of Mass Offset
X0.000000
Y0.000000
Z0.000000
Mass Scale
1.000000
Inertia Tensor Scale
X1.000000
Y1.000000
Z1.000000
Body Instance

Inputs

Sleep Family
ESleepFamily Enum

The set of values used in considering when put this body to sleep.

Simulate Physics
Boolean

If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.

Auto Weld
Boolean

If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root

Linear Damping
Float

'Drag' force added to reduce linear movement

Angular Damping
Float

'Drag' force added to reduce angular movement

Center Of Mass Offset
Vector

User specified offset for the center of mass of this object, from the calculated location

Mass Scale
Float

Per-instance scaling of mass

Inertia Tensor Scale
Vector

Per-instance scaling of inertia (bigger number means it'll be harder to rotate)

Outputs

Body Instance
Body Instance Structure
Select Skin
Light
Dark

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