Make SubmixEffectReverbFastSettings

Make SubmixEffectReverbFastSettings

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Adds a node that create a 'SubmixEffectReverbFastSettings' from its members

Make SubmixEffectReverbFastSettings
Bypass
Density
0.850000
Diffusion
0.850000
Gain
0.000000
Gain HF
0.890000
Decay Time
1.490000
Decay HFRatio
0.830000
Reflections Gain
0.050000
Reflections Delay
0.007000
Late Gain
1.260000
Late Delay
0.100000
Air Absorption Gain HF
0.994000
Wet Level
0.300000
Dry Level
0.000000
Submix Effect Reverb Fast Settings

Inputs

Bypass
Boolean

Bypasses reverb

Density
Float

Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

Diffusion
Float

Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

Gain
Float

Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

Gain HF
Float

Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

Decay Time
Float

Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

Decay HFRatio
Float

Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies.

Reflections Gain
Float

Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

Reflections Delay
Float

Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

Late Gain
Float

Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

Late Delay
Float

Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

Air Absorption Gain HF
Float

Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

Wet Level
Float

Overall wet level of the reverb effect

Dry Level
Float

Overall dry level of the reverb effect

Outputs

Submix Effect Reverb Fast Settings
Submix Effect Reverb Fast Settings Structure
Select Skin
Light
Dark

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