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Builds a formatted string using available format argument values. · Use {} to denote format arguments. · Argument types may be Byte, Integer, Float, Text, String, Name, Boolean, Object or ETextGender.

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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