Is Timer Active by Function Name

Is Timer Active by Function Name

Windows
MacOS
Linux

Returns true if a timer exists and is active for the given delegate, false otherwise.

Target is Kismet System Library

Is Timer Active by Function Name
Object
Select Asset
Function Name
Return Value

Inputs

Object
Object Reference

Object that implements the delegate function. Defaults to self (this blueprint)

Function Name
String

Delegate function name. Can be a K2 function or a Custom Event.

Outputs

Return Value
Boolean

True if the timer exists and is active.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback