Actions
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AddActorLocalOffset |
Adds a delta to the location of this component in its local reference frame. Target is Actor |
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AddActorLocalRotation |
Adds a delta to the rotation of this component in its local reference frame Target is Actor |
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AddActorLocalTransform |
Adds a delta to the transform of this component in its local reference frame Target is Actor |
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AddActorWorldOffset |
Adds a delta to the location of this actor in world space. Target is Actor |
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AddActorWorldRotation |
Adds a delta to the rotation of this actor in world space. Target is Actor |
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AddActorWorldTransform |
Adds a delta to the transform of this actor in world space. Scale is unchanged. Target is Actor |
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AddLocalOffset |
Adds a delta to the location of the component in its local reference frame Target is Scene Component |
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AddLocalRotation |
Adds a delta to the rotation of the component in its local reference frame Target is Scene Component |
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AddLocalTransform |
Adds a delta to the transform of the component in its local reference frame. Scale is unchanged. Target is Scene Component |
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AddRelativeLocation |
Adds a delta to the translation of the component relative to its parent Target is Scene Component |
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AddRelativeRotation |
Adds a delta the rotation of the component relative to its parent Target is Scene Component |
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AddWorldOffset |
Adds a delta to the location of the component in world space. Target is Scene Component |
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AddWorldRotation |
Adds a delta to the rotation of the component in world space. Target is Scene Component |
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AddWorldTransform |
Adds a delta to the transform of the component in world space. Scale is unchanged. Target is Scene Component |
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AttachActorToActor |
Attaches the RootComponent of this Actor to the supplied actor, optionally at a named socket. Target is Actor |
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AttachActorToComponent |
Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered. Target is Actor |
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AttachComponentToComponent |
Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered. Target is Scene Component |
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DetachFromActor |
Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to. Target is Actor |
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DetachFromComponent |
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo) Target is Scene Component |
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Does Socket Exist |
Return true if socket with the given name exists Target is Scene Component |
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Get Actor Array Average Location |
Find the average location (centroid) of an array of Actors Target is Gameplay Statics |
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Get Actor Forward Vector |
Get the forward (X) vector (length 1.0) from this Actor, in world space. Target is Actor |
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Get Actor Right Vector |
Get the right (Y) vector (length 1.0) from this Actor, in world space. Target is Actor |
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Get Actor Up Vector |
Get the up (Z) vector (length 1.0) from this Actor, in world space. Target is Actor |
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Get All Socket Names |
Gets the names of all the sockets on the component. Target is Scene Component |
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Get Attach Parent |
Get the SceneComponent we are attached to. Target is Scene Component |
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Get Attach Socket Name |
Get the socket we are attached to. Target is Scene Component |
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Get Component Velocity |
Get velocity of the component: either ComponentVelocity, or the velocity of the physics body if simulating physics. Target is Scene Component |
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Get Distance To |
Returns the distance from this Actor to OtherActor. Target is Actor |
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Get Dot Product To |
Returns the dot product from this Actor to OtherActor. Returns -2.0 on failure. Returns 0.0 for coincidental actors. Target is Actor |
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Get Forward Vector |
Get the forward (X) unit direction vector from this component, in world space. Target is Scene Component |
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Get Horizontal Distance To |
Returns the distance from this Actor to OtherActor, ignoring Z. Target is Actor |
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Get Horizontal Dot Product To |
Returns the dot product from this Actor to OtherActor, ignoring Z. Returns -2.0 on failure. Returns 0.0 for coincidental actors. Target is Actor |
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Get Relative Transform |
Returns the transform of the component relative to its parent Target is Scene Component |
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Get Right Vector |
Get the right (Y) unit direction vector from this component, in world space. Target is Scene Component |
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Get Socket Location |
Get world-space socket or bone location. Target is Scene Component |
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Get Socket Rotation |
Get world-space socket or bone FRotator rotation. Target is Scene Component |
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Get Socket Transform |
Get world-space socket transform. Target is Scene Component |
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Get Squared Distance To |
Returns the squared distance from this Actor to OtherActor. Target is Actor |
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Get Up Vector |
Get the up (Z) unit direction vector from this component, in world space. Target is Scene Component |
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Get Velocity |
Returns velocity (in cm/s (Unreal Units/second) of the rootcomponent if it is either using physics or has an associated MovementComponent Target is Actor |
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Get Vertical Distance To |
Returns the distance from this Actor to OtherActor, ignoring XY. Target is Actor |
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GetActorLocation |
Returns the location of the RootComponent of this Actor Target is Actor |
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GetActorRotation |
Returns rotation of the RootComponent of this Actor. Target is Actor |
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GetActorTransform |
Get the actor-to-world transform. Target is Actor |
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GetWorldLocation |
Return location of the component, in world space Target is Scene Component |
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GetWorldRotation |
Returns rotation of the component, in world space. Target is Scene Component |
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GetWorldScale |
Returns scale of the component, in world space. Target is Scene Component |
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GetWorldTransform |
Get the current component-to-world transform for this component Target is Scene Component |
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Reset Relative Transform |
Reset the transform of the component relative to its parent. Sets relative location to zero, relative rotation to no rotation, and Scale to 1. Target is Scene Component |
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Set Absolute |
Set which parts of the relative transform should be relative to parent, and which should be relative to world Target is Scene Component |
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Set Actor Relative Scale 3D |
Set the actor's RootComponent to the specified relative scale 3d Target is Actor |
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Set Actor Scale 3D |
Set the Actor's world-space scale. Target is Actor |
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Set Mobility |
Set how often this component is allowed to move during runtime. Causes a component re-register if the component is already registered Target is Scene Component |
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Set Relative Scale 3D |
Set the non-uniform scale of the component relative to its parent Target is Scene Component |
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Set World Scale 3D |
Set the relative scale of the component to put it at the supplied scale in world space. Target is Scene Component |
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SetActorLocation |
Move the Actor to the specified location. Target is Actor |
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SetActorLocationAndRotation |
Move the actor instantly to the specified location and rotation. Target is Actor |
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SetActorRelativeLocation |
Set the actor's RootComponent to the specified relative location. Target is Actor |
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SetActorRelativeRotation |
Set the actor's RootComponent to the specified relative rotation Target is Actor |
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SetActorRelativeTransform |
Set the actor's RootComponent to the specified relative transform Target is Actor |
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SetActorRotation |
Set the Actor's rotation instantly to the specified rotation. Target is Actor |
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SetActorTransform |
Set the Actors transform to the specified one. Target is Actor |
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SetRelativeLocation |
Set the location of the component relative to its parent Target is Scene Component |
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SetRelativeLocationAndRotation |
Set the location and rotation of the component relative to its parent Target is Scene Component |
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SetRelativeRotation |
Set the rotation of the component relative to its parent Target is Scene Component |
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SetRelativeTransform |
Set the transform of the component relative to its parent Target is Scene Component |
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SetWorldLocation |
Put this component at the specified location in world space. Updates relative location to achieve the final world location. Target is Scene Component |
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SetWorldLocationAndRotation |
Set the relative location and rotation of the component to put it at the supplied pose in world space. Target is Scene Component |
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SetWorldRotation |
Target is Scene Component |
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SetWorldTransform |
Set the transform of the component in world space. Target is Scene Component |
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Teleport |
Teleport this actor to a new location. If the actor doesn't fit exactly at the location specified, tries to slightly move it out of walls and such. Target is Actor |