std::breakpoint

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Defined in header <debugging>
void breakpoint() noexcept;
(since C++26)

Unconditional breakpoint: attempts to temporarily halt the execution of the program and transfer control to the debugger whether or not it's not possible to determine if the debugger is present.

Formally, the behavior of this function is completely implementation-defined.

Notes

The intent of this function is allowing for runtime control of breakpoints beyond what might be available from a debugger while not causing the program to exit. For example, breaking when an infrequent non-critical condition is detected, allowing programmatic control with complex runtime sensitive conditions, breaking on user input to inspect context in interactive programs without needing to switch to the debugger application, etc.

This function standardizes many similar existing facilities: __builtin_debugtrap from LLVM, __debugbreak from Win32 API, debugger_break from boost.test, assert(false), _asm { int 3 } (MSVC) and asm("int3") (GCC/clang) for x86 targets, etc.

Feature-test macro Value Std Feature
__cpp_lib_debugging 202311L (C++26) Debugging support library
202403L (C++26) Replaceable std::is_debugger_present

Example

See also

checks whether a program is running under the control of a debugger
(function)
calls std::breakpoint if std::is_debugger_present returns true
(function)

External links

1.  armKEIL: __breakpoint intrinsic
2.  Portable Snippets: Debugging assertions and traps
3.  EASTL: EASTL_DEBUG_BREAK
4.  Catch2: CATCH_TRAP and CATCH_BREAK_INTO_DEBUGGER
5.  Unreal Engine: DebugBreak
6.  JUCE: JUCE_BREAK_IN_DEBUGGER
7.  Dear ImGui: IM_DEBUG_BREAK
8.  AWS C Common: aws_debug_break