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staging: sm750fb: change definition of DE_PITCH fields
Use stratight-forward definition of DE_PITCH register fields and use open-coded implementation for register manipulation Signed-off-by: Mike Rapoport <mike.rapoport@gmail.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -100,8 +100,9 @@ int hw_fillrect(struct lynx_accel *accel,
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write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
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write_dpr(accel, DE_PITCH,
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FIELD_VALUE(0, DE_PITCH, DESTINATION, pitch/Bpp)|
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FIELD_VALUE(0, DE_PITCH, SOURCE, pitch/Bpp)); /* dpr10 */
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((pitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
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DE_PITCH_DESTINATION_MASK) |
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(pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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write_dpr(accel, DE_WINDOW_WIDTH,
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FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)|
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@ -227,11 +228,10 @@ unsigned int rop2) /* ROP value */
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Note that input pitch is BYTE value, but the 2D Pitch register uses
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pixel values. Need Byte to pixel conversion.
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*/
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{
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write_dpr(accel, DE_PITCH,
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FIELD_VALUE(0, DE_PITCH, DESTINATION, (dPitch/Bpp)) |
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FIELD_VALUE(0, DE_PITCH, SOURCE, (sPitch/Bpp))); /* dpr10 */
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}
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write_dpr(accel, DE_PITCH,
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((dPitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
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DE_PITCH_DESTINATION_MASK) |
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(sPitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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/* Screen Window width in Pixels.
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2D engine uses this value to calculate the linear address in frame buffer for a given point.
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@ -320,11 +320,10 @@ int hw_imageblit(struct lynx_accel *accel,
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Note that input pitch is BYTE value, but the 2D Pitch register uses
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pixel values. Need Byte to pixel conversion.
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*/
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{
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write_dpr(accel, DE_PITCH,
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FIELD_VALUE(0, DE_PITCH, DESTINATION, dPitch/bytePerPixel) |
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FIELD_VALUE(0, DE_PITCH, SOURCE, dPitch/bytePerPixel)); /* dpr10 */
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}
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write_dpr(accel, DE_PITCH,
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((dPitch / bytePerPixel << DE_PITCH_DESTINATION_SHIFT) &
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DE_PITCH_DESTINATION_MASK) |
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(dPitch / bytePerPixel & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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/* Screen Window width in Pixels.
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2D engine uses this value to calculate the linear address in frame buffer for a given point.
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@ -98,8 +98,9 @@
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#define DE_CONTROL_ROTATION_180 3
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#define DE_PITCH 0x000010
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#define DE_PITCH_DESTINATION 28:16
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#define DE_PITCH_SOURCE 12:0
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#define DE_PITCH_DESTINATION_SHIFT 16
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#define DE_PITCH_DESTINATION_MASK (0x1fff << 16)
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#define DE_PITCH_SOURCE_MASK 0x1fff
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#define DE_FOREGROUND 0x000014
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#define DE_FOREGROUND_COLOR 31:0
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