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drm/vmwgfx: Block the BIND_SHADERCONSTS command
It's been deprecated. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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311474dbdc
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@ -1470,38 +1470,6 @@ static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
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cmd->body.offsetInBytes);
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}
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/**
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* vmw_cmd_bind_gb_shader_consts - Validate an SVGA_3D_CMD_BIND_SHADER_CONSTS
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* command
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*
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* @dev_priv: Pointer to a device private struct.
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* @sw_context: The software context being used for this batch.
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* @header: Pointer to the command header in the command stream.
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*/
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static int vmw_cmd_bind_gb_shader_consts(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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SVGA3dCmdHeader *header)
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{
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struct vmw_bind_gb_sc_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdBindGBShaderConsts body;
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} *cmd;
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int ret;
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cmd = container_of(header, struct vmw_bind_gb_sc_cmd,
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header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter,
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&cmd->body.cid, NULL);
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if (unlikely(ret != 0))
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return ret;
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return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
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user_surface_converter,
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&cmd->body.sid, NULL);
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}
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static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
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struct vmw_sw_context *sw_context,
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void *buf, uint32_t *size)
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@ -1680,8 +1648,8 @@ static const struct vmw_cmd_entry const vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
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true, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid,
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false, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_BIND_SHADERCONSTS,
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&vmw_cmd_bind_gb_shader_consts, true, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_BIND_SHADERCONSTS, &vmw_cmd_invalid,
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false, false, false),
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VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query,
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true, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query,
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