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numa: Generalize numa_map_to_online_node()
The function in fact searches the nearest node for a given one, based on a N_ONLINE state. This is a common pattern to search for a nearest node. This patch converts numa_map_to_online_node() to numa_nearest_node() so that others won't need to opencode the logic. Signed-off-by: Yury Norov <yury.norov@gmail.com> Signed-off-by: Ingo Molnar <mingo@kernel.org> Cc: Mel Gorman <mgorman@suse.de> Link: https://lore.kernel.org/r/20230819141239.287290-2-yury.norov@gmail.com
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@ -25,7 +25,7 @@
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#include <asm/sparsemem.h>
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#include <asm/sparsemem.h>
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/* Generic implementation available */
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/* Generic implementation available */
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int numa_map_to_online_node(int node);
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int numa_nearest_node(int node, unsigned int state);
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#ifndef memory_add_physaddr_to_nid
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#ifndef memory_add_physaddr_to_nid
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static inline int memory_add_physaddr_to_nid(u64 start)
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static inline int memory_add_physaddr_to_nid(u64 start)
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@ -44,10 +44,11 @@ static inline int phys_to_target_node(u64 start)
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}
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}
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#endif
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#endif
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#else /* !CONFIG_NUMA */
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#else /* !CONFIG_NUMA */
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static inline int numa_map_to_online_node(int node)
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static inline int numa_nearest_node(int node, unsigned int state)
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{
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{
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return NUMA_NO_NODE;
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return NUMA_NO_NODE;
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}
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}
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static inline int memory_add_physaddr_to_nid(u64 start)
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static inline int memory_add_physaddr_to_nid(u64 start)
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{
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{
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return 0;
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return 0;
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@ -58,6 +59,8 @@ static inline int phys_to_target_node(u64 start)
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}
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}
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#endif
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#endif
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#define numa_map_to_online_node(node) numa_nearest_node(node, N_ONLINE)
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#ifdef CONFIG_HAVE_ARCH_NODE_DEV_GROUP
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#ifdef CONFIG_HAVE_ARCH_NODE_DEV_GROUP
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extern const struct attribute_group arch_node_dev_group;
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extern const struct attribute_group arch_node_dev_group;
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#endif
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#endif
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@ -131,22 +131,26 @@ static struct mempolicy default_policy = {
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static struct mempolicy preferred_node_policy[MAX_NUMNODES];
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static struct mempolicy preferred_node_policy[MAX_NUMNODES];
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/**
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/**
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* numa_map_to_online_node - Find closest online node
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* numa_nearest_node - Find nearest node by state
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* @node: Node id to start the search
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* @node: Node id to start the search
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* @state: State to filter the search
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*
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*
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* Lookup the next closest node by distance if @nid is not online.
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* Lookup the closest node by distance if @nid is not in state.
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*
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*
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* Return: this @node if it is online, otherwise the closest node by distance
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* Return: this @node if it is in state, otherwise the closest node by distance
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*/
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*/
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int numa_map_to_online_node(int node)
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int numa_nearest_node(int node, unsigned int state)
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{
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{
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int min_dist = INT_MAX, dist, n, min_node;
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int min_dist = INT_MAX, dist, n, min_node;
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if (node == NUMA_NO_NODE || node_online(node))
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if (state >= NR_NODE_STATES)
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return -EINVAL;
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if (node == NUMA_NO_NODE || node_state(node, state))
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return node;
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return node;
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min_node = node;
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min_node = node;
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for_each_online_node(n) {
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for_each_node_state(n, state) {
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dist = node_distance(node, n);
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dist = node_distance(node, n);
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if (dist < min_dist) {
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if (dist < min_dist) {
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min_dist = dist;
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min_dist = dist;
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@ -156,7 +160,7 @@ int numa_map_to_online_node(int node)
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return min_node;
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return min_node;
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}
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}
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EXPORT_SYMBOL_GPL(numa_map_to_online_node);
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EXPORT_SYMBOL_GPL(numa_nearest_node);
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struct mempolicy *get_task_policy(struct task_struct *p)
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struct mempolicy *get_task_policy(struct task_struct *p)
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{
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{
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