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ip6_udp_tunnel: Fix checksum calculation
The UDP checksum calculation for VXLAN tunnels is currently using the socket addresses instead of the actual packet source and destination addresses. As a result the checksum calculated is incorrect in some cases. Also uh->check was being set twice, first it was set to 0, and then it is set again in udp6_set_csum. This change removes the redundant assignment to 0. Fixes: acbf74a7 ("vxlan: Refactor vxlan driver to make use of the common UDP tunnel functions.") Cc: Andy Zhou <azhou@nicira.com> Signed-off-by: Alexander Duyck <alexander.h.duyck@redhat.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -79,15 +79,13 @@ int udp_tunnel6_xmit_skb(struct socket *sock, struct dst_entry *dst,
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uh->source = src_port;
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uh->len = htons(skb->len);
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uh->check = 0;
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memset(&(IPCB(skb)->opt), 0, sizeof(IPCB(skb)->opt));
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IPCB(skb)->flags &= ~(IPSKB_XFRM_TUNNEL_SIZE | IPSKB_XFRM_TRANSFORMED
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| IPSKB_REROUTED);
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skb_dst_set(skb, dst);
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udp6_set_csum(udp_get_no_check6_tx(sk), skb, &inet6_sk(sk)->saddr,
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&sk->sk_v6_daddr, skb->len);
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udp6_set_csum(udp_get_no_check6_tx(sk), skb, saddr, daddr, skb->len);
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__skb_push(skb, sizeof(*ip6h));
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skb_reset_network_header(skb);
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