mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/next/linux-next.git
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aa68d2bd9b
Correctly spelled comments make it easier for the reader to understand the code. Fix typos: 'mninum' -> 'minimum', 'destoyed' -> 'destroyed', 'thridparty' -> 'thirdparty', 'lowcase' -> 'lowercase', 'idenitifiers' -> 'identifiers', 'exeuction' -> 'execution', 'fregments' -> 'fragments', 'devides' -> 'devices'. Signed-off-by: Yan Zhen <yanzhen@vivo.com> Acked-by: Srinivas Pandruvada <srinivas.pandruvada@linux.intel.com> Signed-off-by: Jiri Kosina <jkosina@suse.com>
1864 lines
54 KiB
C
1864 lines
54 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* HID driver for Valve Steam Controller
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*
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* Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
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* Copyright (c) 2022 Valve Software
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*
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* Supports both the wired and wireless interfaces.
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*
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* This controller has a builtin emulation of mouse and keyboard: the right pad
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* can be used as a mouse, the shoulder buttons are mouse buttons, A and B
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* buttons are ENTER and ESCAPE, and so on. This is implemented as additional
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* HID interfaces.
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*
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* This is known as the "lizard mode", because apparently lizards like to use
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* the computer from the coach, without a proper mouse and keyboard.
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*
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* This driver will disable the lizard mode when the input device is opened
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* and re-enable it when the input device is closed, so as not to break user
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* mode behaviour. The lizard_mode parameter can be used to change that.
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*
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* There are a few user space applications (notably Steam Client) that use
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* the hidraw interface directly to create input devices (XTest, uinput...).
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* In order to avoid breaking them this driver creates a layered hidraw device,
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* so it can detect when the client is running and then:
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* - it will not send any command to the controller.
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* - this input device will be removed, to avoid double input of the same
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* user action.
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* When the client is closed, this input device will be created again.
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*
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* For additional functions, such as changing the right-pad margin or switching
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* the led, you can use the user-space tool at:
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*
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* https://github.com/rodrigorc/steamctrl
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*/
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#include <linux/device.h>
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#include <linux/input.h>
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#include <linux/hid.h>
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#include <linux/module.h>
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#include <linux/workqueue.h>
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#include <linux/mutex.h>
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#include <linux/rcupdate.h>
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#include <linux/delay.h>
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#include <linux/power_supply.h>
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#include "hid-ids.h"
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MODULE_DESCRIPTION("HID driver for Valve Steam Controller");
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MODULE_LICENSE("GPL");
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MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
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static bool lizard_mode = true;
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static DEFINE_MUTEX(steam_devices_lock);
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static LIST_HEAD(steam_devices);
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#define STEAM_QUIRK_WIRELESS BIT(0)
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#define STEAM_QUIRK_DECK BIT(1)
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/* Touch pads are 40 mm in diameter and 65535 units */
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#define STEAM_PAD_RESOLUTION 1638
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/* Trigger runs are about 5 mm and 256 units */
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#define STEAM_TRIGGER_RESOLUTION 51
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/* Joystick runs are about 5 mm and 256 units */
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#define STEAM_JOYSTICK_RESOLUTION 51
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/* Trigger runs are about 6 mm and 32768 units */
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#define STEAM_DECK_TRIGGER_RESOLUTION 5461
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/* Joystick runs are about 5 mm and 32768 units */
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#define STEAM_DECK_JOYSTICK_RESOLUTION 6553
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/* Accelerometer has 16 bit resolution and a range of +/- 2g */
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#define STEAM_DECK_ACCEL_RES_PER_G 16384
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#define STEAM_DECK_ACCEL_RANGE 32768
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#define STEAM_DECK_ACCEL_FUZZ 32
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/* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */
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#define STEAM_DECK_GYRO_RES_PER_DPS 16
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#define STEAM_DECK_GYRO_RANGE 32768
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#define STEAM_DECK_GYRO_FUZZ 1
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#define STEAM_PAD_FUZZ 256
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/*
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* Commands that can be sent in a feature report.
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* Thanks to Valve and SDL for the names.
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*/
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enum {
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ID_SET_DIGITAL_MAPPINGS = 0x80,
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ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
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ID_GET_DIGITAL_MAPPINGS = 0x82,
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ID_GET_ATTRIBUTES_VALUES = 0x83,
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ID_GET_ATTRIBUTE_LABEL = 0x84,
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ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
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ID_FACTORY_RESET = 0x86,
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ID_SET_SETTINGS_VALUES = 0x87,
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ID_CLEAR_SETTINGS_VALUES = 0x88,
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ID_GET_SETTINGS_VALUES = 0x89,
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ID_GET_SETTING_LABEL = 0x8A,
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ID_GET_SETTINGS_MAXS = 0x8B,
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ID_GET_SETTINGS_DEFAULTS = 0x8C,
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ID_SET_CONTROLLER_MODE = 0x8D,
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ID_LOAD_DEFAULT_SETTINGS = 0x8E,
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ID_TRIGGER_HAPTIC_PULSE = 0x8F,
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ID_TURN_OFF_CONTROLLER = 0x9F,
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ID_GET_DEVICE_INFO = 0xA1,
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ID_CALIBRATE_TRACKPADS = 0xA7,
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ID_RESERVED_0 = 0xA8,
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ID_SET_SERIAL_NUMBER = 0xA9,
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ID_GET_TRACKPAD_CALIBRATION = 0xAA,
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ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
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ID_GET_TRACKPAD_RAW_DATA = 0xAC,
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ID_ENABLE_PAIRING = 0xAD,
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ID_GET_STRING_ATTRIBUTE = 0xAE,
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ID_RADIO_ERASE_RECORDS = 0xAF,
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ID_RADIO_WRITE_RECORD = 0xB0,
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ID_SET_DONGLE_SETTING = 0xB1,
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ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
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ID_DONGLE_COMMIT_DEVICE = 0xB3,
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ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
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ID_CALIBRATE_GYRO = 0xB5,
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ID_PLAY_AUDIO = 0xB6,
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ID_AUDIO_UPDATE_START = 0xB7,
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ID_AUDIO_UPDATE_DATA = 0xB8,
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ID_AUDIO_UPDATE_COMPLETE = 0xB9,
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ID_GET_CHIPID = 0xBA,
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ID_CALIBRATE_JOYSTICK = 0xBF,
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ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
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ID_SET_AUDIO_MAPPING = 0xC1,
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ID_CHECK_GYRO_FW_LOAD = 0xC2,
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ID_CALIBRATE_ANALOG = 0xC3,
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ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
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ID_RESET_IMU = 0xCE,
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ID_TRIGGER_HAPTIC_CMD = 0xEA,
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ID_TRIGGER_RUMBLE_CMD = 0xEB,
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};
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/* Settings IDs */
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enum {
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/* 0 */
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SETTING_MOUSE_SENSITIVITY,
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SETTING_MOUSE_ACCELERATION,
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SETTING_TRACKBALL_ROTATION_ANGLE,
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SETTING_HAPTIC_INTENSITY_UNUSED,
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SETTING_LEFT_GAMEPAD_STICK_ENABLED,
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SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
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SETTING_USB_DEBUG_MODE,
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SETTING_LEFT_TRACKPAD_MODE,
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SETTING_RIGHT_TRACKPAD_MODE,
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SETTING_MOUSE_POINTER_ENABLED,
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/* 10 */
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SETTING_DPAD_DEADZONE,
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SETTING_MINIMUM_MOMENTUM_VEL,
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SETTING_MOMENTUM_DECAY_AMMOUNT,
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SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
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SETTING_HAPTIC_INCREMENT,
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SETTING_DPAD_ANGLE_SIN,
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SETTING_DPAD_ANGLE_COS,
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SETTING_MOMENTUM_VERTICAL_DIVISOR,
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SETTING_MOMENTUM_MAXIMUM_VELOCITY,
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SETTING_TRACKPAD_Z_ON,
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/* 20 */
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SETTING_TRACKPAD_Z_OFF,
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SETTING_SENSITIVY_SCALE_AMMOUNT,
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SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
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SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
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SETTING_SMOOTH_ABSOLUTE_MOUSE,
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SETTING_STEAMBUTTON_POWEROFF_TIME,
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SETTING_UNUSED_1,
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SETTING_TRACKPAD_OUTER_RADIUS,
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SETTING_TRACKPAD_Z_ON_LEFT,
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SETTING_TRACKPAD_Z_OFF_LEFT,
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/* 30 */
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SETTING_TRACKPAD_OUTER_SPIN_VEL,
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SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
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SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
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SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
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SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
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SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
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SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
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SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
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/* 40 */
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SETTING_RADIAL_MODE_ANGLE,
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SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
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SETTING_LEFT_DPAD_REQUIRES_CLICK,
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SETTING_RIGHT_DPAD_REQUIRES_CLICK,
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SETTING_LED_BASELINE_BRIGHTNESS,
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SETTING_LED_USER_BRIGHTNESS,
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SETTING_ENABLE_RAW_JOYSTICK,
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SETTING_ENABLE_FAST_SCAN,
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SETTING_IMU_MODE,
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SETTING_WIRELESS_PACKET_VERSION,
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/* 50 */
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SETTING_SLEEP_INACTIVITY_TIMEOUT,
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SETTING_TRACKPAD_NOISE_THRESHOLD,
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SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
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SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
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SETTING_LEFT_BUMPER_CLICK_PRESSURE,
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SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
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SETTING_LEFT_GRIP_CLICK_PRESSURE,
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SETTING_RIGHT_GRIP_CLICK_PRESSURE,
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SETTING_LEFT_GRIP2_CLICK_PRESSURE,
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SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
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/* 60 */
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SETTING_PRESSURE_MODE,
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SETTING_CONTROLLER_TEST_MODE,
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SETTING_TRIGGER_MODE,
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SETTING_TRACKPAD_Z_THRESHOLD,
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SETTING_FRAME_RATE,
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SETTING_TRACKPAD_FILT_CTRL,
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SETTING_TRACKPAD_CLIP,
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SETTING_DEBUG_OUTPUT_SELECT,
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SETTING_TRIGGER_THRESHOLD_PERCENT,
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SETTING_TRACKPAD_FREQUENCY_HOPPING,
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/* 70 */
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SETTING_HAPTICS_ENABLED,
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SETTING_STEAM_WATCHDOG_ENABLE,
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SETTING_TIMP_TOUCH_THRESHOLD_ON,
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SETTING_TIMP_TOUCH_THRESHOLD_OFF,
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SETTING_FREQ_HOPPING,
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SETTING_TEST_CONTROL,
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SETTING_HAPTIC_MASTER_GAIN_DB,
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SETTING_THUMB_TOUCH_THRESH,
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SETTING_DEVICE_POWER_STATUS,
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SETTING_HAPTIC_INTENSITY,
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/* 80 */
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SETTING_STABILIZER_ENABLED,
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SETTING_TIMP_MODE_MTE,
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};
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/* Input report identifiers */
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enum
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{
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ID_CONTROLLER_STATE = 1,
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ID_CONTROLLER_DEBUG = 2,
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ID_CONTROLLER_WIRELESS = 3,
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ID_CONTROLLER_STATUS = 4,
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ID_CONTROLLER_DEBUG2 = 5,
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ID_CONTROLLER_SECONDARY_STATE = 6,
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ID_CONTROLLER_BLE_STATE = 7,
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ID_CONTROLLER_DECK_STATE = 9
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};
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/* String attribute identifiers */
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enum {
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ATTRIB_STR_BOARD_SERIAL,
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ATTRIB_STR_UNIT_SERIAL,
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};
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/* Values for GYRO_MODE (bitmask) */
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enum {
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SETTING_GYRO_MODE_OFF = 0,
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SETTING_GYRO_MODE_STEERING = BIT(0),
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SETTING_GYRO_MODE_TILT = BIT(1),
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SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2),
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SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3),
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SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4),
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};
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/* Trackpad modes */
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enum {
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TRACKPAD_ABSOLUTE_MOUSE,
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TRACKPAD_RELATIVE_MOUSE,
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TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
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TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
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TRACKPAD_DPAD_EIGHT_WAY,
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TRACKPAD_RADIAL_MODE,
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TRACKPAD_ABSOLUTE_DPAD,
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TRACKPAD_NONE,
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TRACKPAD_GESTURE_KEYBOARD,
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};
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/* Pad identifiers for the deck */
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#define STEAM_PAD_LEFT 0
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#define STEAM_PAD_RIGHT 1
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#define STEAM_PAD_BOTH 2
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/* Other random constants */
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#define STEAM_SERIAL_LEN 0x15
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struct steam_device {
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struct list_head list;
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spinlock_t lock;
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struct hid_device *hdev, *client_hdev;
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struct mutex report_mutex;
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unsigned long client_opened;
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struct input_dev __rcu *input;
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struct input_dev __rcu *sensors;
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unsigned long quirks;
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struct work_struct work_connect;
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bool connected;
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char serial_no[STEAM_SERIAL_LEN + 1];
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struct power_supply_desc battery_desc;
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struct power_supply __rcu *battery;
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u8 battery_charge;
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u16 voltage;
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struct delayed_work mode_switch;
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bool did_mode_switch;
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bool gamepad_mode;
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struct work_struct rumble_work;
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u16 rumble_left;
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u16 rumble_right;
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unsigned int sensor_timestamp_us;
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};
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static int steam_recv_report(struct steam_device *steam,
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u8 *data, int size)
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{
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struct hid_report *r;
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u8 *buf;
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int ret;
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r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
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if (!r) {
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hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
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return -EINVAL;
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}
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if (hid_report_len(r) < 64)
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return -EINVAL;
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buf = hid_alloc_report_buf(r, GFP_KERNEL);
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if (!buf)
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return -ENOMEM;
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/*
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* The report ID is always 0, so strip the first byte from the output.
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* hid_report_len() is not counting the report ID, so +1 to the length
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* or else we get a EOVERFLOW. We are safe from a buffer overflow
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* because hid_alloc_report_buf() allocates +7 bytes.
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*/
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ret = hid_hw_raw_request(steam->hdev, 0x00,
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buf, hid_report_len(r) + 1,
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HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
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if (ret > 0)
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memcpy(data, buf + 1, min(size, ret - 1));
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kfree(buf);
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return ret;
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}
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static int steam_send_report(struct steam_device *steam,
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u8 *cmd, int size)
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{
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struct hid_report *r;
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u8 *buf;
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unsigned int retries = 50;
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int ret;
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r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
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if (!r) {
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hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n");
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return -EINVAL;
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}
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if (hid_report_len(r) < 64)
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return -EINVAL;
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buf = hid_alloc_report_buf(r, GFP_KERNEL);
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if (!buf)
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return -ENOMEM;
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/* The report ID is always 0 */
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memcpy(buf + 1, cmd, size);
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/*
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* Sometimes the wireless controller fails with EPIPE
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* when sending a feature report.
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* Doing a HID_REQ_GET_REPORT and waiting for a while
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* seems to fix that.
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*/
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do {
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ret = hid_hw_raw_request(steam->hdev, 0,
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buf, max(size, 64) + 1,
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HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
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if (ret != -EPIPE)
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break;
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msleep(20);
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} while (--retries);
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kfree(buf);
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if (ret < 0)
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hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
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ret, size, cmd);
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return ret;
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}
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static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
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{
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return steam_send_report(steam, &cmd, 1);
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}
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static int steam_write_settings(struct steam_device *steam,
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/* u8 reg, u16 val */...)
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{
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/* Send: 0x87 len (reg valLo valHi)* */
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u8 reg;
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u16 val;
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u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
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int ret;
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va_list args;
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va_start(args, steam);
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for (;;) {
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reg = va_arg(args, int);
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if (reg == 0)
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break;
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val = va_arg(args, int);
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cmd[cmd[1] + 2] = reg;
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cmd[cmd[1] + 3] = val & 0xff;
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cmd[cmd[1] + 4] = val >> 8;
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cmd[1] += 3;
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}
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va_end(args);
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ret = steam_send_report(steam, cmd, 2 + cmd[1]);
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if (ret < 0)
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return ret;
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/*
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* Sometimes a lingering report for this command can
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* get read back instead of the last set report if
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* this isn't explicitly queried
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*/
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return steam_recv_report(steam, cmd, 2 + cmd[1]);
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}
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static int steam_get_serial(struct steam_device *steam)
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{
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/*
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* Send: 0xae 0x15 0x01
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* Recv: 0xae 0x15 0x01 serialnumber
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*/
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int ret = 0;
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u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
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u8 reply[3 + STEAM_SERIAL_LEN + 1];
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mutex_lock(&steam->report_mutex);
|
|
ret = steam_send_report(steam, cmd, sizeof(cmd));
|
|
if (ret < 0)
|
|
goto out;
|
|
ret = steam_recv_report(steam, reply, sizeof(reply));
|
|
if (ret < 0)
|
|
goto out;
|
|
if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
|
|
reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
|
|
ret = -EIO;
|
|
goto out;
|
|
}
|
|
reply[3 + STEAM_SERIAL_LEN] = 0;
|
|
strscpy(steam->serial_no, reply + 3, reply[1]);
|
|
out:
|
|
mutex_unlock(&steam->report_mutex);
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* This command requests the wireless adaptor to post an event
|
|
* with the connection status. Useful if this driver is loaded when
|
|
* the controller is already connected.
|
|
*/
|
|
static inline int steam_request_conn_status(struct steam_device *steam)
|
|
{
|
|
int ret;
|
|
mutex_lock(&steam->report_mutex);
|
|
ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
|
|
mutex_unlock(&steam->report_mutex);
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* Send a haptic pulse to the trackpads
|
|
* Duration and interval are measured in microseconds, count is the number
|
|
* of pulses to send for duration time with interval microseconds between them
|
|
* and gain is measured in decibels, ranging from -24 to +6
|
|
*/
|
|
static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
|
|
u16 duration, u16 interval, u16 count, u8 gain)
|
|
{
|
|
int ret;
|
|
u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
|
|
|
|
/* Left and right are swapped on this report for legacy reasons */
|
|
if (pad < STEAM_PAD_BOTH)
|
|
pad ^= 1;
|
|
|
|
report[2] = pad;
|
|
report[3] = duration & 0xFF;
|
|
report[4] = duration >> 8;
|
|
report[5] = interval & 0xFF;
|
|
report[6] = interval >> 8;
|
|
report[7] = count & 0xFF;
|
|
report[8] = count >> 8;
|
|
report[9] = gain;
|
|
|
|
mutex_lock(&steam->report_mutex);
|
|
ret = steam_send_report(steam, report, sizeof(report));
|
|
mutex_unlock(&steam->report_mutex);
|
|
return ret;
|
|
}
|
|
|
|
static inline int steam_haptic_rumble(struct steam_device *steam,
|
|
u16 intensity, u16 left_speed, u16 right_speed,
|
|
u8 left_gain, u8 right_gain)
|
|
{
|
|
int ret;
|
|
u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
|
|
|
|
report[3] = intensity & 0xFF;
|
|
report[4] = intensity >> 8;
|
|
report[5] = left_speed & 0xFF;
|
|
report[6] = left_speed >> 8;
|
|
report[7] = right_speed & 0xFF;
|
|
report[8] = right_speed >> 8;
|
|
report[9] = left_gain;
|
|
report[10] = right_gain;
|
|
|
|
mutex_lock(&steam->report_mutex);
|
|
ret = steam_send_report(steam, report, sizeof(report));
|
|
mutex_unlock(&steam->report_mutex);
|
|
return ret;
|
|
}
|
|
|
|
static void steam_haptic_rumble_cb(struct work_struct *work)
|
|
{
|
|
struct steam_device *steam = container_of(work, struct steam_device,
|
|
rumble_work);
|
|
steam_haptic_rumble(steam, 0, steam->rumble_left,
|
|
steam->rumble_right, 2, 0);
|
|
}
|
|
|
|
#ifdef CONFIG_STEAM_FF
|
|
static int steam_play_effect(struct input_dev *dev, void *data,
|
|
struct ff_effect *effect)
|
|
{
|
|
struct steam_device *steam = input_get_drvdata(dev);
|
|
|
|
steam->rumble_left = effect->u.rumble.strong_magnitude;
|
|
steam->rumble_right = effect->u.rumble.weak_magnitude;
|
|
|
|
return schedule_work(&steam->rumble_work);
|
|
}
|
|
#endif
|
|
|
|
static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
|
|
{
|
|
if (steam->gamepad_mode)
|
|
enable = false;
|
|
|
|
if (enable) {
|
|
mutex_lock(&steam->report_mutex);
|
|
/* enable esc, enter, cursors */
|
|
steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
|
|
/* reset settings */
|
|
steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
|
|
mutex_unlock(&steam->report_mutex);
|
|
} else {
|
|
mutex_lock(&steam->report_mutex);
|
|
/* disable esc, enter, cursor */
|
|
steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
|
|
|
|
if (steam->quirks & STEAM_QUIRK_DECK) {
|
|
steam_write_settings(steam,
|
|
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
|
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
|
SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
|
|
SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
|
|
SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
|
|
0);
|
|
mutex_unlock(&steam->report_mutex);
|
|
} else {
|
|
steam_write_settings(steam,
|
|
SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
|
SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
|
|
0);
|
|
mutex_unlock(&steam->report_mutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int steam_input_open(struct input_dev *dev)
|
|
{
|
|
struct steam_device *steam = input_get_drvdata(dev);
|
|
unsigned long flags;
|
|
bool set_lizard_mode;
|
|
|
|
/*
|
|
* Disabling lizard mode automatically is only done on the Steam
|
|
* Controller. On the Steam Deck, this is toggled manually by holding
|
|
* the options button instead, handled by steam_mode_switch_cb.
|
|
*/
|
|
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
set_lizard_mode = !steam->client_opened && lizard_mode;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
if (set_lizard_mode)
|
|
steam_set_lizard_mode(steam, false);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void steam_input_close(struct input_dev *dev)
|
|
{
|
|
struct steam_device *steam = input_get_drvdata(dev);
|
|
unsigned long flags;
|
|
bool set_lizard_mode;
|
|
|
|
if (!(steam->quirks & STEAM_QUIRK_DECK)) {
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
set_lizard_mode = !steam->client_opened && lizard_mode;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
if (set_lizard_mode)
|
|
steam_set_lizard_mode(steam, true);
|
|
}
|
|
}
|
|
|
|
static enum power_supply_property steam_battery_props[] = {
|
|
POWER_SUPPLY_PROP_PRESENT,
|
|
POWER_SUPPLY_PROP_SCOPE,
|
|
POWER_SUPPLY_PROP_VOLTAGE_NOW,
|
|
POWER_SUPPLY_PROP_CAPACITY,
|
|
};
|
|
|
|
static int steam_battery_get_property(struct power_supply *psy,
|
|
enum power_supply_property psp,
|
|
union power_supply_propval *val)
|
|
{
|
|
struct steam_device *steam = power_supply_get_drvdata(psy);
|
|
unsigned long flags;
|
|
s16 volts;
|
|
u8 batt;
|
|
int ret = 0;
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
volts = steam->voltage;
|
|
batt = steam->battery_charge;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
switch (psp) {
|
|
case POWER_SUPPLY_PROP_PRESENT:
|
|
val->intval = 1;
|
|
break;
|
|
case POWER_SUPPLY_PROP_SCOPE:
|
|
val->intval = POWER_SUPPLY_SCOPE_DEVICE;
|
|
break;
|
|
case POWER_SUPPLY_PROP_VOLTAGE_NOW:
|
|
val->intval = volts * 1000; /* mV -> uV */
|
|
break;
|
|
case POWER_SUPPLY_PROP_CAPACITY:
|
|
val->intval = batt;
|
|
break;
|
|
default:
|
|
ret = -EINVAL;
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int steam_battery_register(struct steam_device *steam)
|
|
{
|
|
struct power_supply *battery;
|
|
struct power_supply_config battery_cfg = { .drv_data = steam, };
|
|
unsigned long flags;
|
|
int ret;
|
|
|
|
steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
|
|
steam->battery_desc.properties = steam_battery_props;
|
|
steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
|
|
steam->battery_desc.get_property = steam_battery_get_property;
|
|
steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
|
|
GFP_KERNEL, "steam-controller-%s-battery",
|
|
steam->serial_no);
|
|
if (!steam->battery_desc.name)
|
|
return -ENOMEM;
|
|
|
|
/* avoid the warning of 0% battery while waiting for the first info */
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
steam->voltage = 3000;
|
|
steam->battery_charge = 100;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
battery = power_supply_register(&steam->hdev->dev,
|
|
&steam->battery_desc, &battery_cfg);
|
|
if (IS_ERR(battery)) {
|
|
ret = PTR_ERR(battery);
|
|
hid_err(steam->hdev,
|
|
"%s:power_supply_register failed with error %d\n",
|
|
__func__, ret);
|
|
return ret;
|
|
}
|
|
rcu_assign_pointer(steam->battery, battery);
|
|
power_supply_powers(battery, &steam->hdev->dev);
|
|
return 0;
|
|
}
|
|
|
|
static int steam_input_register(struct steam_device *steam)
|
|
{
|
|
struct hid_device *hdev = steam->hdev;
|
|
struct input_dev *input;
|
|
int ret;
|
|
|
|
rcu_read_lock();
|
|
input = rcu_dereference(steam->input);
|
|
rcu_read_unlock();
|
|
if (input) {
|
|
dbg_hid("%s: already connected\n", __func__);
|
|
return 0;
|
|
}
|
|
|
|
input = input_allocate_device();
|
|
if (!input)
|
|
return -ENOMEM;
|
|
|
|
input_set_drvdata(input, steam);
|
|
input->dev.parent = &hdev->dev;
|
|
input->open = steam_input_open;
|
|
input->close = steam_input_close;
|
|
|
|
input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
|
|
(steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
|
|
"Steam Controller";
|
|
input->phys = hdev->phys;
|
|
input->uniq = steam->serial_no;
|
|
input->id.bustype = hdev->bus;
|
|
input->id.vendor = hdev->vendor;
|
|
input->id.product = hdev->product;
|
|
input->id.version = hdev->version;
|
|
|
|
input_set_capability(input, EV_KEY, BTN_TR2);
|
|
input_set_capability(input, EV_KEY, BTN_TL2);
|
|
input_set_capability(input, EV_KEY, BTN_TR);
|
|
input_set_capability(input, EV_KEY, BTN_TL);
|
|
input_set_capability(input, EV_KEY, BTN_Y);
|
|
input_set_capability(input, EV_KEY, BTN_B);
|
|
input_set_capability(input, EV_KEY, BTN_X);
|
|
input_set_capability(input, EV_KEY, BTN_A);
|
|
input_set_capability(input, EV_KEY, BTN_DPAD_UP);
|
|
input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
|
|
input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
|
|
input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
|
|
input_set_capability(input, EV_KEY, BTN_SELECT);
|
|
input_set_capability(input, EV_KEY, BTN_MODE);
|
|
input_set_capability(input, EV_KEY, BTN_START);
|
|
input_set_capability(input, EV_KEY, BTN_THUMBR);
|
|
input_set_capability(input, EV_KEY, BTN_THUMBL);
|
|
input_set_capability(input, EV_KEY, BTN_THUMB);
|
|
input_set_capability(input, EV_KEY, BTN_THUMB2);
|
|
if (steam->quirks & STEAM_QUIRK_DECK) {
|
|
input_set_capability(input, EV_KEY, BTN_BASE);
|
|
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
|
|
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
|
|
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
|
|
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
|
|
} else {
|
|
input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
|
|
input_set_capability(input, EV_KEY, BTN_GEAR_UP);
|
|
}
|
|
|
|
input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
|
|
input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
|
|
|
|
input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
|
|
if (steam->quirks & STEAM_QUIRK_DECK) {
|
|
input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
|
|
input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
|
|
|
|
input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
|
|
input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
|
|
|
|
input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
|
|
input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
|
|
} else {
|
|
input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
|
|
input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
|
|
|
|
input_set_abs_params(input, ABS_RX, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
input_set_abs_params(input, ABS_RY, -32767, 32767,
|
|
STEAM_PAD_FUZZ, 0);
|
|
|
|
input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
|
|
input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
|
|
input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
|
|
}
|
|
input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
|
|
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
|
|
|
|
#ifdef CONFIG_STEAM_FF
|
|
if (steam->quirks & STEAM_QUIRK_DECK) {
|
|
input_set_capability(input, EV_FF, FF_RUMBLE);
|
|
ret = input_ff_create_memless(input, NULL, steam_play_effect);
|
|
if (ret)
|
|
goto input_register_fail;
|
|
}
|
|
#endif
|
|
|
|
ret = input_register_device(input);
|
|
if (ret)
|
|
goto input_register_fail;
|
|
|
|
rcu_assign_pointer(steam->input, input);
|
|
return 0;
|
|
|
|
input_register_fail:
|
|
input_free_device(input);
|
|
return ret;
|
|
}
|
|
|
|
static int steam_sensors_register(struct steam_device *steam)
|
|
{
|
|
struct hid_device *hdev = steam->hdev;
|
|
struct input_dev *sensors;
|
|
int ret;
|
|
|
|
if (!(steam->quirks & STEAM_QUIRK_DECK))
|
|
return 0;
|
|
|
|
rcu_read_lock();
|
|
sensors = rcu_dereference(steam->sensors);
|
|
rcu_read_unlock();
|
|
if (sensors) {
|
|
dbg_hid("%s: already connected\n", __func__);
|
|
return 0;
|
|
}
|
|
|
|
sensors = input_allocate_device();
|
|
if (!sensors)
|
|
return -ENOMEM;
|
|
|
|
input_set_drvdata(sensors, steam);
|
|
sensors->dev.parent = &hdev->dev;
|
|
|
|
sensors->name = "Steam Deck Motion Sensors";
|
|
sensors->phys = hdev->phys;
|
|
sensors->uniq = steam->serial_no;
|
|
sensors->id.bustype = hdev->bus;
|
|
sensors->id.vendor = hdev->vendor;
|
|
sensors->id.product = hdev->product;
|
|
sensors->id.version = hdev->version;
|
|
|
|
__set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit);
|
|
__set_bit(EV_MSC, sensors->evbit);
|
|
__set_bit(MSC_TIMESTAMP, sensors->mscbit);
|
|
|
|
input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE,
|
|
STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
|
|
input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE,
|
|
STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
|
|
input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE,
|
|
STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
|
|
input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G);
|
|
input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G);
|
|
input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G);
|
|
|
|
input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE,
|
|
STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
|
|
input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE,
|
|
STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
|
|
input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE,
|
|
STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
|
|
input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS);
|
|
input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS);
|
|
input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS);
|
|
|
|
ret = input_register_device(sensors);
|
|
if (ret)
|
|
goto sensors_register_fail;
|
|
|
|
rcu_assign_pointer(steam->sensors, sensors);
|
|
return 0;
|
|
|
|
sensors_register_fail:
|
|
input_free_device(sensors);
|
|
return ret;
|
|
}
|
|
|
|
static void steam_input_unregister(struct steam_device *steam)
|
|
{
|
|
struct input_dev *input;
|
|
rcu_read_lock();
|
|
input = rcu_dereference(steam->input);
|
|
rcu_read_unlock();
|
|
if (!input)
|
|
return;
|
|
RCU_INIT_POINTER(steam->input, NULL);
|
|
synchronize_rcu();
|
|
input_unregister_device(input);
|
|
}
|
|
|
|
static void steam_sensors_unregister(struct steam_device *steam)
|
|
{
|
|
struct input_dev *sensors;
|
|
|
|
if (!(steam->quirks & STEAM_QUIRK_DECK))
|
|
return;
|
|
|
|
rcu_read_lock();
|
|
sensors = rcu_dereference(steam->sensors);
|
|
rcu_read_unlock();
|
|
|
|
if (!sensors)
|
|
return;
|
|
RCU_INIT_POINTER(steam->sensors, NULL);
|
|
synchronize_rcu();
|
|
input_unregister_device(sensors);
|
|
}
|
|
|
|
static void steam_battery_unregister(struct steam_device *steam)
|
|
{
|
|
struct power_supply *battery;
|
|
|
|
rcu_read_lock();
|
|
battery = rcu_dereference(steam->battery);
|
|
rcu_read_unlock();
|
|
|
|
if (!battery)
|
|
return;
|
|
RCU_INIT_POINTER(steam->battery, NULL);
|
|
synchronize_rcu();
|
|
power_supply_unregister(battery);
|
|
}
|
|
|
|
static int steam_register(struct steam_device *steam)
|
|
{
|
|
int ret;
|
|
unsigned long client_opened;
|
|
unsigned long flags;
|
|
|
|
/*
|
|
* This function can be called several times in a row with the
|
|
* wireless adaptor, without steam_unregister() between them, because
|
|
* another client send a get_connection_status command, for example.
|
|
* The battery and serial number are set just once per device.
|
|
*/
|
|
if (!steam->serial_no[0]) {
|
|
/*
|
|
* Unlikely, but getting the serial could fail, and it is not so
|
|
* important, so make up a serial number and go on.
|
|
*/
|
|
if (steam_get_serial(steam) < 0)
|
|
strscpy(steam->serial_no, "XXXXXXXXXX",
|
|
sizeof(steam->serial_no));
|
|
|
|
hid_info(steam->hdev, "Steam Controller '%s' connected",
|
|
steam->serial_no);
|
|
|
|
/* ignore battery errors, we can live without it */
|
|
if (steam->quirks & STEAM_QUIRK_WIRELESS)
|
|
steam_battery_register(steam);
|
|
|
|
mutex_lock(&steam_devices_lock);
|
|
if (list_empty(&steam->list))
|
|
list_add(&steam->list, &steam_devices);
|
|
mutex_unlock(&steam_devices_lock);
|
|
}
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
client_opened = steam->client_opened;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
if (!client_opened) {
|
|
steam_set_lizard_mode(steam, lizard_mode);
|
|
ret = steam_input_register(steam);
|
|
if (ret != 0)
|
|
goto steam_register_input_fail;
|
|
ret = steam_sensors_register(steam);
|
|
if (ret != 0)
|
|
goto steam_register_sensors_fail;
|
|
}
|
|
return 0;
|
|
|
|
steam_register_sensors_fail:
|
|
steam_input_unregister(steam);
|
|
steam_register_input_fail:
|
|
return ret;
|
|
}
|
|
|
|
static void steam_unregister(struct steam_device *steam)
|
|
{
|
|
steam_battery_unregister(steam);
|
|
steam_sensors_unregister(steam);
|
|
steam_input_unregister(steam);
|
|
if (steam->serial_no[0]) {
|
|
hid_info(steam->hdev, "Steam Controller '%s' disconnected",
|
|
steam->serial_no);
|
|
mutex_lock(&steam_devices_lock);
|
|
list_del_init(&steam->list);
|
|
mutex_unlock(&steam_devices_lock);
|
|
steam->serial_no[0] = 0;
|
|
}
|
|
}
|
|
|
|
static void steam_work_connect_cb(struct work_struct *work)
|
|
{
|
|
struct steam_device *steam = container_of(work, struct steam_device,
|
|
work_connect);
|
|
unsigned long flags;
|
|
bool connected;
|
|
int ret;
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
connected = steam->connected;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
if (connected) {
|
|
ret = steam_register(steam);
|
|
if (ret) {
|
|
hid_err(steam->hdev,
|
|
"%s:steam_register failed with error %d\n",
|
|
__func__, ret);
|
|
}
|
|
} else {
|
|
steam_unregister(steam);
|
|
}
|
|
}
|
|
|
|
static void steam_mode_switch_cb(struct work_struct *work)
|
|
{
|
|
struct steam_device *steam = container_of(to_delayed_work(work),
|
|
struct steam_device, mode_switch);
|
|
unsigned long flags;
|
|
bool client_opened;
|
|
steam->gamepad_mode = !steam->gamepad_mode;
|
|
if (!lizard_mode)
|
|
return;
|
|
|
|
if (steam->gamepad_mode)
|
|
steam_set_lizard_mode(steam, false);
|
|
else {
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
client_opened = steam->client_opened;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
if (!client_opened)
|
|
steam_set_lizard_mode(steam, lizard_mode);
|
|
}
|
|
|
|
steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
|
|
if (steam->gamepad_mode) {
|
|
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
|
|
} else {
|
|
steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
|
|
}
|
|
}
|
|
|
|
static bool steam_is_valve_interface(struct hid_device *hdev)
|
|
{
|
|
struct hid_report_enum *rep_enum;
|
|
|
|
/*
|
|
* The wired device creates 3 interfaces:
|
|
* 0: emulated mouse.
|
|
* 1: emulated keyboard.
|
|
* 2: the real game pad.
|
|
* The wireless device creates 5 interfaces:
|
|
* 0: emulated keyboard.
|
|
* 1-4: slots where up to 4 real game pads will be connected to.
|
|
* We know which one is the real gamepad interface because they are the
|
|
* only ones with a feature report.
|
|
*/
|
|
rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
|
|
return !list_empty(&rep_enum->report_list);
|
|
}
|
|
|
|
static int steam_client_ll_parse(struct hid_device *hdev)
|
|
{
|
|
struct steam_device *steam = hdev->driver_data;
|
|
|
|
return hid_parse_report(hdev, steam->hdev->dev_rdesc,
|
|
steam->hdev->dev_rsize);
|
|
}
|
|
|
|
static int steam_client_ll_start(struct hid_device *hdev)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void steam_client_ll_stop(struct hid_device *hdev)
|
|
{
|
|
}
|
|
|
|
static int steam_client_ll_open(struct hid_device *hdev)
|
|
{
|
|
struct steam_device *steam = hdev->driver_data;
|
|
unsigned long flags;
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
steam->client_opened++;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
steam_sensors_unregister(steam);
|
|
steam_input_unregister(steam);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void steam_client_ll_close(struct hid_device *hdev)
|
|
{
|
|
struct steam_device *steam = hdev->driver_data;
|
|
|
|
unsigned long flags;
|
|
bool connected;
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
steam->client_opened--;
|
|
connected = steam->connected && !steam->client_opened;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
if (connected) {
|
|
steam_set_lizard_mode(steam, lizard_mode);
|
|
steam_input_register(steam);
|
|
steam_sensors_register(steam);
|
|
}
|
|
}
|
|
|
|
static int steam_client_ll_raw_request(struct hid_device *hdev,
|
|
unsigned char reportnum, u8 *buf,
|
|
size_t count, unsigned char report_type,
|
|
int reqtype)
|
|
{
|
|
struct steam_device *steam = hdev->driver_data;
|
|
|
|
return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
|
|
report_type, reqtype);
|
|
}
|
|
|
|
static const struct hid_ll_driver steam_client_ll_driver = {
|
|
.parse = steam_client_ll_parse,
|
|
.start = steam_client_ll_start,
|
|
.stop = steam_client_ll_stop,
|
|
.open = steam_client_ll_open,
|
|
.close = steam_client_ll_close,
|
|
.raw_request = steam_client_ll_raw_request,
|
|
};
|
|
|
|
static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
|
|
{
|
|
struct hid_device *client_hdev;
|
|
|
|
client_hdev = hid_allocate_device();
|
|
if (IS_ERR(client_hdev))
|
|
return client_hdev;
|
|
|
|
client_hdev->ll_driver = &steam_client_ll_driver;
|
|
client_hdev->dev.parent = hdev->dev.parent;
|
|
client_hdev->bus = hdev->bus;
|
|
client_hdev->vendor = hdev->vendor;
|
|
client_hdev->product = hdev->product;
|
|
client_hdev->version = hdev->version;
|
|
client_hdev->type = hdev->type;
|
|
client_hdev->country = hdev->country;
|
|
strscpy(client_hdev->name, hdev->name,
|
|
sizeof(client_hdev->name));
|
|
strscpy(client_hdev->phys, hdev->phys,
|
|
sizeof(client_hdev->phys));
|
|
/*
|
|
* Since we use the same device info than the real interface to
|
|
* trick userspace, we will be calling steam_probe recursively.
|
|
* We need to recognize the client interface somehow.
|
|
*/
|
|
client_hdev->group = HID_GROUP_STEAM;
|
|
return client_hdev;
|
|
}
|
|
|
|
static int steam_probe(struct hid_device *hdev,
|
|
const struct hid_device_id *id)
|
|
{
|
|
struct steam_device *steam;
|
|
int ret;
|
|
|
|
ret = hid_parse(hdev);
|
|
if (ret) {
|
|
hid_err(hdev,
|
|
"%s:parse of hid interface failed\n", __func__);
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* The virtual client_dev is only used for hidraw.
|
|
* Also avoid the recursive probe.
|
|
*/
|
|
if (hdev->group == HID_GROUP_STEAM)
|
|
return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
|
|
/*
|
|
* The non-valve interfaces (mouse and keyboard emulation) are
|
|
* connected without changes.
|
|
*/
|
|
if (!steam_is_valve_interface(hdev))
|
|
return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
|
|
|
|
steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
|
|
if (!steam)
|
|
return -ENOMEM;
|
|
|
|
steam->hdev = hdev;
|
|
hid_set_drvdata(hdev, steam);
|
|
spin_lock_init(&steam->lock);
|
|
mutex_init(&steam->report_mutex);
|
|
steam->quirks = id->driver_data;
|
|
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
|
|
INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
|
|
INIT_LIST_HEAD(&steam->list);
|
|
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
|
|
steam->sensor_timestamp_us = 0;
|
|
|
|
/*
|
|
* With the real steam controller interface, do not connect hidraw.
|
|
* Instead, create the client_hid and connect that.
|
|
*/
|
|
ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
|
|
if (ret)
|
|
goto err_cancel_work;
|
|
|
|
ret = hid_hw_open(hdev);
|
|
if (ret) {
|
|
hid_err(hdev,
|
|
"%s:hid_hw_open\n",
|
|
__func__);
|
|
goto err_hw_stop;
|
|
}
|
|
|
|
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
|
hid_info(hdev, "Steam wireless receiver connected");
|
|
/* If using a wireless adaptor ask for connection status */
|
|
steam->connected = false;
|
|
steam_request_conn_status(steam);
|
|
} else {
|
|
/* A wired connection is always present */
|
|
steam->connected = true;
|
|
ret = steam_register(steam);
|
|
if (ret) {
|
|
hid_err(hdev,
|
|
"%s:steam_register failed with error %d\n",
|
|
__func__, ret);
|
|
goto err_hw_close;
|
|
}
|
|
}
|
|
|
|
steam->client_hdev = steam_create_client_hid(hdev);
|
|
if (IS_ERR(steam->client_hdev)) {
|
|
ret = PTR_ERR(steam->client_hdev);
|
|
goto err_steam_unregister;
|
|
}
|
|
steam->client_hdev->driver_data = steam;
|
|
|
|
ret = hid_add_device(steam->client_hdev);
|
|
if (ret)
|
|
goto err_destroy;
|
|
|
|
return 0;
|
|
|
|
err_destroy:
|
|
hid_destroy_device(steam->client_hdev);
|
|
err_steam_unregister:
|
|
if (steam->connected)
|
|
steam_unregister(steam);
|
|
err_hw_close:
|
|
hid_hw_close(hdev);
|
|
err_hw_stop:
|
|
hid_hw_stop(hdev);
|
|
err_cancel_work:
|
|
cancel_work_sync(&steam->work_connect);
|
|
cancel_delayed_work_sync(&steam->mode_switch);
|
|
cancel_work_sync(&steam->rumble_work);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void steam_remove(struct hid_device *hdev)
|
|
{
|
|
struct steam_device *steam = hid_get_drvdata(hdev);
|
|
|
|
if (!steam || hdev->group == HID_GROUP_STEAM) {
|
|
hid_hw_stop(hdev);
|
|
return;
|
|
}
|
|
|
|
cancel_delayed_work_sync(&steam->mode_switch);
|
|
cancel_work_sync(&steam->work_connect);
|
|
hid_destroy_device(steam->client_hdev);
|
|
steam->client_hdev = NULL;
|
|
steam->client_opened = 0;
|
|
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
|
hid_info(hdev, "Steam wireless receiver disconnected");
|
|
}
|
|
hid_hw_close(hdev);
|
|
hid_hw_stop(hdev);
|
|
steam_unregister(steam);
|
|
}
|
|
|
|
static void steam_do_connect_event(struct steam_device *steam, bool connected)
|
|
{
|
|
unsigned long flags;
|
|
bool changed;
|
|
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
changed = steam->connected != connected;
|
|
steam->connected = connected;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
|
|
if (changed && schedule_work(&steam->work_connect) == 0)
|
|
dbg_hid("%s: connected=%d event already queued\n",
|
|
__func__, connected);
|
|
}
|
|
|
|
/*
|
|
* Some input data in the protocol has the opposite sign.
|
|
* Clamp the values to 32767..-32767 so that the range is
|
|
* symmetrical and can be negated safely.
|
|
*/
|
|
static inline s16 steam_le16(u8 *data)
|
|
{
|
|
s16 x = (s16) le16_to_cpup((__le16 *)data);
|
|
|
|
return x == -32768 ? -32767 : x;
|
|
}
|
|
|
|
/*
|
|
* The size for this message payload is 60.
|
|
* The known values are:
|
|
* (* values are not sent through wireless)
|
|
* (* accelerator/gyro is disabled by default)
|
|
* Offset| Type | Mapped to |Meaning
|
|
* -------+-------+-----------+--------------------------
|
|
* 4-7 | u32 | -- | sequence number
|
|
* 8-10 | 24bit | see below | buttons
|
|
* 11 | u8 | ABS_HAT2Y | left trigger
|
|
* 12 | u8 | ABS_HAT2X | right trigger
|
|
* 13-15 | -- | -- | always 0
|
|
* 16-17 | s16 | ABS_X/ABS_HAT0X | X value
|
|
* 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value
|
|
* 20-21 | s16 | ABS_RX | right-pad X value
|
|
* 22-23 | s16 | ABS_RY | right-pad Y value
|
|
* 24-25 | s16 | -- | * left trigger
|
|
* 26-27 | s16 | -- | * right trigger
|
|
* 28-29 | s16 | -- | * accelerometer X value
|
|
* 30-31 | s16 | -- | * accelerometer Y value
|
|
* 32-33 | s16 | -- | * accelerometer Z value
|
|
* 34-35 | s16 | -- | gyro X value
|
|
* 36-36 | s16 | -- | gyro Y value
|
|
* 38-39 | s16 | -- | gyro Z value
|
|
* 40-41 | s16 | -- | quaternion W value
|
|
* 42-43 | s16 | -- | quaternion X value
|
|
* 44-45 | s16 | -- | quaternion Y value
|
|
* 46-47 | s16 | -- | quaternion Z value
|
|
* 48-49 | -- | -- | always 0
|
|
* 50-51 | s16 | -- | * left trigger (uncalibrated)
|
|
* 52-53 | s16 | -- | * right trigger (uncalibrated)
|
|
* 54-55 | s16 | -- | * joystick X value (uncalibrated)
|
|
* 56-57 | s16 | -- | * joystick Y value (uncalibrated)
|
|
* 58-59 | s16 | -- | * left-pad X value
|
|
* 60-61 | s16 | -- | * left-pad Y value
|
|
* 62-63 | u16 | -- | * battery voltage
|
|
*
|
|
* The buttons are:
|
|
* Bit | Mapped to | Description
|
|
* ------+------------+--------------------------------
|
|
* 8.0 | BTN_TR2 | right trigger fully pressed
|
|
* 8.1 | BTN_TL2 | left trigger fully pressed
|
|
* 8.2 | BTN_TR | right shoulder
|
|
* 8.3 | BTN_TL | left shoulder
|
|
* 8.4 | BTN_Y | button Y
|
|
* 8.5 | BTN_B | button B
|
|
* 8.6 | BTN_X | button X
|
|
* 8.7 | BTN_A | button A
|
|
* 9.0 | BTN_DPAD_UP | left-pad up
|
|
* 9.1 | BTN_DPAD_RIGHT | left-pad right
|
|
* 9.2 | BTN_DPAD_LEFT | left-pad left
|
|
* 9.3 | BTN_DPAD_DOWN | left-pad down
|
|
* 9.4 | BTN_SELECT | menu left
|
|
* 9.5 | BTN_MODE | steam logo
|
|
* 9.6 | BTN_START | menu right
|
|
* 9.7 | BTN_GEAR_DOWN | left back lever
|
|
* 10.0 | BTN_GEAR_UP | right back lever
|
|
* 10.1 | -- | left-pad clicked
|
|
* 10.2 | BTN_THUMBR | right-pad clicked
|
|
* 10.3 | BTN_THUMB | left-pad touched (but see explanation below)
|
|
* 10.4 | BTN_THUMB2 | right-pad touched
|
|
* 10.5 | -- | unknown
|
|
* 10.6 | BTN_THUMBL | joystick clicked
|
|
* 10.7 | -- | lpad_and_joy
|
|
*/
|
|
|
|
static void steam_do_input_event(struct steam_device *steam,
|
|
struct input_dev *input, u8 *data)
|
|
{
|
|
/* 24 bits of buttons */
|
|
u8 b8, b9, b10;
|
|
s16 x, y;
|
|
bool lpad_touched, lpad_and_joy;
|
|
|
|
b8 = data[8];
|
|
b9 = data[9];
|
|
b10 = data[10];
|
|
|
|
input_report_abs(input, ABS_HAT2Y, data[11]);
|
|
input_report_abs(input, ABS_HAT2X, data[12]);
|
|
|
|
/*
|
|
* These two bits tells how to interpret the values X and Y.
|
|
* lpad_and_joy tells that the joystick and the lpad are used at the
|
|
* same time.
|
|
* lpad_touched tells whether X/Y are to be read as lpad coord or
|
|
* joystick values.
|
|
* (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
|
|
*/
|
|
lpad_touched = b10 & BIT(3);
|
|
lpad_and_joy = b10 & BIT(7);
|
|
x = steam_le16(data + 16);
|
|
y = -steam_le16(data + 18);
|
|
|
|
input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
|
|
input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
|
|
/* Check if joystick is centered */
|
|
if (lpad_touched && !lpad_and_joy) {
|
|
input_report_abs(input, ABS_X, 0);
|
|
input_report_abs(input, ABS_Y, 0);
|
|
}
|
|
/* Check if lpad is untouched */
|
|
if (!(lpad_touched || lpad_and_joy)) {
|
|
input_report_abs(input, ABS_HAT0X, 0);
|
|
input_report_abs(input, ABS_HAT0Y, 0);
|
|
}
|
|
|
|
input_report_abs(input, ABS_RX, steam_le16(data + 20));
|
|
input_report_abs(input, ABS_RY, -steam_le16(data + 22));
|
|
|
|
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
|
|
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
|
|
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
|
|
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
|
|
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
|
|
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
|
|
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
|
|
input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
|
|
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
|
|
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
|
|
|
|
input_sync(input);
|
|
}
|
|
|
|
/*
|
|
* The size for this message payload is 56.
|
|
* The known values are:
|
|
* Offset| Type | Mapped to |Meaning
|
|
* -------+-------+-----------+--------------------------
|
|
* 4-7 | u32 | -- | sequence number
|
|
* 8-15 | u64 | see below | buttons
|
|
* 16-17 | s16 | ABS_HAT0X | left-pad X value
|
|
* 18-19 | s16 | ABS_HAT0Y | left-pad Y value
|
|
* 20-21 | s16 | ABS_HAT1X | right-pad X value
|
|
* 22-23 | s16 | ABS_HAT1Y | right-pad Y value
|
|
* 24-25 | s16 | IMU ABS_X | accelerometer X value
|
|
* 26-27 | s16 | IMU ABS_Z | accelerometer Y value
|
|
* 28-29 | s16 | IMU ABS_Y | accelerometer Z value
|
|
* 30-31 | s16 | IMU ABS_RX | gyro X value
|
|
* 32-33 | s16 | IMU ABS_RZ | gyro Y value
|
|
* 34-35 | s16 | IMU ABS_RY | gyro Z value
|
|
* 36-37 | s16 | -- | quaternion W value
|
|
* 38-39 | s16 | -- | quaternion X value
|
|
* 40-41 | s16 | -- | quaternion Y value
|
|
* 42-43 | s16 | -- | quaternion Z value
|
|
* 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated)
|
|
* 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated)
|
|
* 48-49 | s16 | ABS_X | left joystick X
|
|
* 50-51 | s16 | ABS_Y | left joystick Y
|
|
* 52-53 | s16 | ABS_RX | right joystick X
|
|
* 54-55 | s16 | ABS_RY | right joystick Y
|
|
* 56-57 | u16 | -- | left pad pressure
|
|
* 58-59 | u16 | -- | right pad pressure
|
|
*
|
|
* The buttons are:
|
|
* Bit | Mapped to | Description
|
|
* ------+------------+--------------------------------
|
|
* 8.0 | BTN_TR2 | right trigger fully pressed
|
|
* 8.1 | BTN_TL2 | left trigger fully pressed
|
|
* 8.2 | BTN_TR | right shoulder
|
|
* 8.3 | BTN_TL | left shoulder
|
|
* 8.4 | BTN_Y | button Y
|
|
* 8.5 | BTN_B | button B
|
|
* 8.6 | BTN_X | button X
|
|
* 8.7 | BTN_A | button A
|
|
* 9.0 | BTN_DPAD_UP | left-pad up
|
|
* 9.1 | BTN_DPAD_RIGHT | left-pad right
|
|
* 9.2 | BTN_DPAD_LEFT | left-pad left
|
|
* 9.3 | BTN_DPAD_DOWN | left-pad down
|
|
* 9.4 | BTN_SELECT | menu left
|
|
* 9.5 | BTN_MODE | steam logo
|
|
* 9.6 | BTN_START | menu right
|
|
* 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button
|
|
* 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
|
|
* 10.1 | BTN_THUMB | left pad pressed
|
|
* 10.2 | BTN_THUMB2 | right pad pressed
|
|
* 10.3 | -- | left pad touched
|
|
* 10.4 | -- | right pad touched
|
|
* 10.5 | -- | unknown
|
|
* 10.6 | BTN_THUMBL | left joystick clicked
|
|
* 10.7 | -- | unknown
|
|
* 11.0 | -- | unknown
|
|
* 11.1 | -- | unknown
|
|
* 11.2 | BTN_THUMBR | right joystick clicked
|
|
* 11.3 | -- | unknown
|
|
* 11.4 | -- | unknown
|
|
* 11.5 | -- | unknown
|
|
* 11.6 | -- | unknown
|
|
* 11.7 | -- | unknown
|
|
* 12.0 | -- | unknown
|
|
* 12.1 | -- | unknown
|
|
* 12.2 | -- | unknown
|
|
* 12.3 | -- | unknown
|
|
* 12.4 | -- | unknown
|
|
* 12.5 | -- | unknown
|
|
* 12.6 | -- | unknown
|
|
* 12.7 | -- | unknown
|
|
* 13.0 | -- | unknown
|
|
* 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
|
|
* 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
|
|
* 13.3 | -- | unknown
|
|
* 13.4 | -- | unknown
|
|
* 13.5 | -- | unknown
|
|
* 13.6 | -- | left joystick touched
|
|
* 13.7 | -- | right joystick touched
|
|
* 14.0 | -- | unknown
|
|
* 14.1 | -- | unknown
|
|
* 14.2 | BTN_BASE | quick access button
|
|
* 14.3 | -- | unknown
|
|
* 14.4 | -- | unknown
|
|
* 14.5 | -- | unknown
|
|
* 14.6 | -- | unknown
|
|
* 14.7 | -- | unknown
|
|
* 15.0 | -- | unknown
|
|
* 15.1 | -- | unknown
|
|
* 15.2 | -- | unknown
|
|
* 15.3 | -- | unknown
|
|
* 15.4 | -- | unknown
|
|
* 15.5 | -- | unknown
|
|
* 15.6 | -- | unknown
|
|
* 15.7 | -- | unknown
|
|
*/
|
|
static void steam_do_deck_input_event(struct steam_device *steam,
|
|
struct input_dev *input, u8 *data)
|
|
{
|
|
u8 b8, b9, b10, b11, b13, b14;
|
|
bool lpad_touched, rpad_touched;
|
|
|
|
b8 = data[8];
|
|
b9 = data[9];
|
|
b10 = data[10];
|
|
b11 = data[11];
|
|
b13 = data[13];
|
|
b14 = data[14];
|
|
|
|
if (!(b9 & BIT(6)) && steam->did_mode_switch) {
|
|
steam->did_mode_switch = false;
|
|
cancel_delayed_work_sync(&steam->mode_switch);
|
|
} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
|
|
steam->did_mode_switch = true;
|
|
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
|
|
}
|
|
|
|
if (!steam->gamepad_mode)
|
|
return;
|
|
|
|
lpad_touched = b10 & BIT(3);
|
|
rpad_touched = b10 & BIT(4);
|
|
|
|
if (lpad_touched) {
|
|
input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
|
|
input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
|
|
} else {
|
|
input_report_abs(input, ABS_HAT0X, 0);
|
|
input_report_abs(input, ABS_HAT0Y, 0);
|
|
}
|
|
|
|
if (rpad_touched) {
|
|
input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
|
|
input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
|
|
} else {
|
|
input_report_abs(input, ABS_HAT1X, 0);
|
|
input_report_abs(input, ABS_HAT1Y, 0);
|
|
}
|
|
|
|
input_report_abs(input, ABS_X, steam_le16(data + 48));
|
|
input_report_abs(input, ABS_Y, -steam_le16(data + 50));
|
|
input_report_abs(input, ABS_RX, steam_le16(data + 52));
|
|
input_report_abs(input, ABS_RY, -steam_le16(data + 54));
|
|
|
|
input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
|
|
input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
|
|
|
|
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
|
|
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
|
|
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
|
|
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
|
|
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
|
|
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
|
|
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
|
|
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
|
|
input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
|
|
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
|
|
input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
|
|
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
|
|
input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
|
|
|
|
input_sync(input);
|
|
}
|
|
|
|
static void steam_do_deck_sensors_event(struct steam_device *steam,
|
|
struct input_dev *sensors, u8 *data)
|
|
{
|
|
/*
|
|
* The deck input report is received every 4 ms on average,
|
|
* with a jitter of +/- 4 ms even though the USB descriptor claims
|
|
* that it uses 1 kHz.
|
|
* Since the HID report does not include a sensor timestamp,
|
|
* use a fixed increment here.
|
|
*/
|
|
steam->sensor_timestamp_us += 4000;
|
|
|
|
if (!steam->gamepad_mode)
|
|
return;
|
|
|
|
input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
|
|
input_report_abs(sensors, ABS_X, steam_le16(data + 24));
|
|
input_report_abs(sensors, ABS_Z, -steam_le16(data + 26));
|
|
input_report_abs(sensors, ABS_Y, steam_le16(data + 28));
|
|
input_report_abs(sensors, ABS_RX, steam_le16(data + 30));
|
|
input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32));
|
|
input_report_abs(sensors, ABS_RY, steam_le16(data + 34));
|
|
|
|
input_sync(sensors);
|
|
}
|
|
|
|
/*
|
|
* The size for this message payload is 11.
|
|
* The known values are:
|
|
* Offset| Type | Meaning
|
|
* -------+-------+---------------------------
|
|
* 4-7 | u32 | sequence number
|
|
* 8-11 | -- | always 0
|
|
* 12-13 | u16 | voltage (mV)
|
|
* 14 | u8 | battery percent
|
|
*/
|
|
static void steam_do_battery_event(struct steam_device *steam,
|
|
struct power_supply *battery, u8 *data)
|
|
{
|
|
unsigned long flags;
|
|
|
|
s16 volts = steam_le16(data + 12);
|
|
u8 batt = data[14];
|
|
|
|
/* Creating the battery may have failed */
|
|
rcu_read_lock();
|
|
battery = rcu_dereference(steam->battery);
|
|
if (likely(battery)) {
|
|
spin_lock_irqsave(&steam->lock, flags);
|
|
steam->voltage = volts;
|
|
steam->battery_charge = batt;
|
|
spin_unlock_irqrestore(&steam->lock, flags);
|
|
power_supply_changed(battery);
|
|
}
|
|
rcu_read_unlock();
|
|
}
|
|
|
|
static int steam_raw_event(struct hid_device *hdev,
|
|
struct hid_report *report, u8 *data,
|
|
int size)
|
|
{
|
|
struct steam_device *steam = hid_get_drvdata(hdev);
|
|
struct input_dev *input;
|
|
struct input_dev *sensors;
|
|
struct power_supply *battery;
|
|
|
|
if (!steam)
|
|
return 0;
|
|
|
|
if (steam->client_opened)
|
|
hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
|
|
data, size, 0);
|
|
/*
|
|
* All messages are size=64, all values little-endian.
|
|
* The format is:
|
|
* Offset| Meaning
|
|
* -------+--------------------------------------------
|
|
* 0-1 | always 0x01, 0x00, maybe protocol version?
|
|
* 2 | type of message
|
|
* 3 | length of the real payload (not checked)
|
|
* 4-n | payload data, depends on the type
|
|
*
|
|
* There are these known types of message:
|
|
* 0x01: input data (60 bytes)
|
|
* 0x03: wireless connect/disconnect (1 byte)
|
|
* 0x04: battery status (11 bytes)
|
|
* 0x09: Steam Deck input data (56 bytes)
|
|
*/
|
|
|
|
if (size != 64 || data[0] != 1 || data[1] != 0)
|
|
return 0;
|
|
|
|
switch (data[2]) {
|
|
case ID_CONTROLLER_STATE:
|
|
if (steam->client_opened)
|
|
return 0;
|
|
rcu_read_lock();
|
|
input = rcu_dereference(steam->input);
|
|
if (likely(input))
|
|
steam_do_input_event(steam, input, data);
|
|
rcu_read_unlock();
|
|
break;
|
|
case ID_CONTROLLER_DECK_STATE:
|
|
if (steam->client_opened)
|
|
return 0;
|
|
rcu_read_lock();
|
|
input = rcu_dereference(steam->input);
|
|
if (likely(input))
|
|
steam_do_deck_input_event(steam, input, data);
|
|
sensors = rcu_dereference(steam->sensors);
|
|
if (likely(sensors))
|
|
steam_do_deck_sensors_event(steam, sensors, data);
|
|
rcu_read_unlock();
|
|
break;
|
|
case ID_CONTROLLER_WIRELESS:
|
|
/*
|
|
* The payload of this event is a single byte:
|
|
* 0x01: disconnected.
|
|
* 0x02: connected.
|
|
*/
|
|
switch (data[4]) {
|
|
case 0x01:
|
|
steam_do_connect_event(steam, false);
|
|
break;
|
|
case 0x02:
|
|
steam_do_connect_event(steam, true);
|
|
break;
|
|
}
|
|
break;
|
|
case ID_CONTROLLER_STATUS:
|
|
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
|
rcu_read_lock();
|
|
battery = rcu_dereference(steam->battery);
|
|
if (likely(battery)) {
|
|
steam_do_battery_event(steam, battery, data);
|
|
} else {
|
|
dbg_hid(
|
|
"%s: battery data without connect event\n",
|
|
__func__);
|
|
steam_do_connect_event(steam, true);
|
|
}
|
|
rcu_read_unlock();
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int steam_param_set_lizard_mode(const char *val,
|
|
const struct kernel_param *kp)
|
|
{
|
|
struct steam_device *steam;
|
|
int ret;
|
|
|
|
ret = param_set_bool(val, kp);
|
|
if (ret)
|
|
return ret;
|
|
|
|
mutex_lock(&steam_devices_lock);
|
|
list_for_each_entry(steam, &steam_devices, list) {
|
|
if (!steam->client_opened)
|
|
steam_set_lizard_mode(steam, lizard_mode);
|
|
}
|
|
mutex_unlock(&steam_devices_lock);
|
|
return 0;
|
|
}
|
|
|
|
static const struct kernel_param_ops steam_lizard_mode_ops = {
|
|
.set = steam_param_set_lizard_mode,
|
|
.get = param_get_bool,
|
|
};
|
|
|
|
module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
|
|
MODULE_PARM_DESC(lizard_mode,
|
|
"Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
|
|
|
|
static const struct hid_device_id steam_controllers[] = {
|
|
{ /* Wired Steam Controller */
|
|
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
|
|
USB_DEVICE_ID_STEAM_CONTROLLER)
|
|
},
|
|
{ /* Wireless Steam Controller */
|
|
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
|
|
USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
|
|
.driver_data = STEAM_QUIRK_WIRELESS
|
|
},
|
|
{ /* Steam Deck */
|
|
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
|
|
USB_DEVICE_ID_STEAM_DECK),
|
|
.driver_data = STEAM_QUIRK_DECK
|
|
},
|
|
{}
|
|
};
|
|
|
|
MODULE_DEVICE_TABLE(hid, steam_controllers);
|
|
|
|
static struct hid_driver steam_controller_driver = {
|
|
.name = "hid-steam",
|
|
.id_table = steam_controllers,
|
|
.probe = steam_probe,
|
|
.remove = steam_remove,
|
|
.raw_event = steam_raw_event,
|
|
};
|
|
|
|
module_hid_driver(steam_controller_driver);
|