mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/next/linux-next.git
synced 2025-01-15 21:23:23 +00:00
3d6640ff54
Move LANDLOCK_ACCESS_FS_INITIALLY_DENIED, access_mask_t, struct access_mask, and struct access_masks_all to a dedicated access.h file. Rename LANDLOCK_ACCESS_FS_INITIALLY_DENIED to _LANDLOCK_ACCESS_FS_INITIALLY_DENIED to make it clear that it's not part of UAPI. Add some newlines when appropriate. This file will be extended with following commits, and it will help to avoid dependency loops. Cc: Günther Noack <gnoack@google.com> Link: https://lore.kernel.org/r/20250108154338.1129069-6-mic@digikod.net [mic: Fix rebase conflict because of the new cleanup headers] Signed-off-by: Mickaël Salaün <mic@digikod.net>
360 lines
9.8 KiB
C
360 lines
9.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
|
|
/*
|
|
* Landlock LSM - Ruleset management
|
|
*
|
|
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
|
|
* Copyright © 2018-2020 ANSSI
|
|
*/
|
|
|
|
#ifndef _SECURITY_LANDLOCK_RULESET_H
|
|
#define _SECURITY_LANDLOCK_RULESET_H
|
|
|
|
#include <linux/cleanup.h>
|
|
#include <linux/err.h>
|
|
#include <linux/mutex.h>
|
|
#include <linux/rbtree.h>
|
|
#include <linux/refcount.h>
|
|
#include <linux/workqueue.h>
|
|
|
|
#include "access.h"
|
|
#include "limits.h"
|
|
#include "object.h"
|
|
|
|
/**
|
|
* struct landlock_layer - Access rights for a given layer
|
|
*/
|
|
struct landlock_layer {
|
|
/**
|
|
* @level: Position of this layer in the layer stack.
|
|
*/
|
|
u16 level;
|
|
/**
|
|
* @access: Bitfield of allowed actions on the kernel object. They are
|
|
* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
|
|
*/
|
|
access_mask_t access;
|
|
};
|
|
|
|
/**
|
|
* union landlock_key - Key of a ruleset's red-black tree
|
|
*/
|
|
union landlock_key {
|
|
/**
|
|
* @object: Pointer to identify a kernel object (e.g. an inode).
|
|
*/
|
|
struct landlock_object *object;
|
|
/**
|
|
* @data: Raw data to identify an arbitrary 32-bit value
|
|
* (e.g. a TCP port).
|
|
*/
|
|
uintptr_t data;
|
|
};
|
|
|
|
/**
|
|
* enum landlock_key_type - Type of &union landlock_key
|
|
*/
|
|
enum landlock_key_type {
|
|
/**
|
|
* @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node
|
|
* keys.
|
|
*/
|
|
LANDLOCK_KEY_INODE = 1,
|
|
/**
|
|
* @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's
|
|
* node keys.
|
|
*/
|
|
LANDLOCK_KEY_NET_PORT,
|
|
};
|
|
|
|
/**
|
|
* struct landlock_id - Unique rule identifier for a ruleset
|
|
*/
|
|
struct landlock_id {
|
|
/**
|
|
* @key: Identifies either a kernel object (e.g. an inode) or
|
|
* a raw value (e.g. a TCP port).
|
|
*/
|
|
union landlock_key key;
|
|
/**
|
|
* @type: Type of a landlock_ruleset's root tree.
|
|
*/
|
|
const enum landlock_key_type type;
|
|
};
|
|
|
|
/**
|
|
* struct landlock_rule - Access rights tied to an object
|
|
*/
|
|
struct landlock_rule {
|
|
/**
|
|
* @node: Node in the ruleset's red-black tree.
|
|
*/
|
|
struct rb_node node;
|
|
/**
|
|
* @key: A union to identify either a kernel object (e.g. an inode) or
|
|
* a raw data value (e.g. a network socket port). This is used as a key
|
|
* for this ruleset element. The pointer is set once and never
|
|
* modified. It always points to an allocated object because each rule
|
|
* increments the refcount of its object.
|
|
*/
|
|
union landlock_key key;
|
|
/**
|
|
* @num_layers: Number of entries in @layers.
|
|
*/
|
|
u32 num_layers;
|
|
/**
|
|
* @layers: Stack of layers, from the latest to the newest, implemented
|
|
* as a flexible array member (FAM).
|
|
*/
|
|
struct landlock_layer layers[] __counted_by(num_layers);
|
|
};
|
|
|
|
/**
|
|
* struct landlock_hierarchy - Node in a ruleset hierarchy
|
|
*/
|
|
struct landlock_hierarchy {
|
|
/**
|
|
* @parent: Pointer to the parent node, or NULL if it is a root
|
|
* Landlock domain.
|
|
*/
|
|
struct landlock_hierarchy *parent;
|
|
/**
|
|
* @usage: Number of potential children domains plus their parent
|
|
* domain.
|
|
*/
|
|
refcount_t usage;
|
|
};
|
|
|
|
/**
|
|
* struct landlock_ruleset - Landlock ruleset
|
|
*
|
|
* This data structure must contain unique entries, be updatable, and quick to
|
|
* match an object.
|
|
*/
|
|
struct landlock_ruleset {
|
|
/**
|
|
* @root_inode: Root of a red-black tree containing &struct
|
|
* landlock_rule nodes with inode object. Once a ruleset is tied to a
|
|
* process (i.e. as a domain), this tree is immutable until @usage
|
|
* reaches zero.
|
|
*/
|
|
struct rb_root root_inode;
|
|
|
|
#if IS_ENABLED(CONFIG_INET)
|
|
/**
|
|
* @root_net_port: Root of a red-black tree containing &struct
|
|
* landlock_rule nodes with network port. Once a ruleset is tied to a
|
|
* process (i.e. as a domain), this tree is immutable until @usage
|
|
* reaches zero.
|
|
*/
|
|
struct rb_root root_net_port;
|
|
#endif /* IS_ENABLED(CONFIG_INET) */
|
|
|
|
/**
|
|
* @hierarchy: Enables hierarchy identification even when a parent
|
|
* domain vanishes. This is needed for the ptrace protection.
|
|
*/
|
|
struct landlock_hierarchy *hierarchy;
|
|
union {
|
|
/**
|
|
* @work_free: Enables to free a ruleset within a lockless
|
|
* section. This is only used by
|
|
* landlock_put_ruleset_deferred() when @usage reaches zero.
|
|
* The fields @lock, @usage, @num_rules, @num_layers and
|
|
* @access_masks are then unused.
|
|
*/
|
|
struct work_struct work_free;
|
|
struct {
|
|
/**
|
|
* @lock: Protects against concurrent modifications of
|
|
* @root, if @usage is greater than zero.
|
|
*/
|
|
struct mutex lock;
|
|
/**
|
|
* @usage: Number of processes (i.e. domains) or file
|
|
* descriptors referencing this ruleset.
|
|
*/
|
|
refcount_t usage;
|
|
/**
|
|
* @num_rules: Number of non-overlapping (i.e. not for
|
|
* the same object) rules in this ruleset.
|
|
*/
|
|
u32 num_rules;
|
|
/**
|
|
* @num_layers: Number of layers that are used in this
|
|
* ruleset. This enables to check that all the layers
|
|
* allow an access request. A value of 0 identifies a
|
|
* non-merged ruleset (i.e. not a domain).
|
|
*/
|
|
u32 num_layers;
|
|
/**
|
|
* @access_masks: Contains the subset of filesystem and
|
|
* network actions that are restricted by a ruleset.
|
|
* A domain saves all layers of merged rulesets in a
|
|
* stack (FAM), starting from the first layer to the
|
|
* last one. These layers are used when merging
|
|
* rulesets, for user space backward compatibility
|
|
* (i.e. future-proof), and to properly handle merged
|
|
* rulesets without overlapping access rights. These
|
|
* layers are set once and never changed for the
|
|
* lifetime of the ruleset.
|
|
*/
|
|
struct access_masks access_masks[];
|
|
};
|
|
};
|
|
};
|
|
|
|
struct landlock_ruleset *
|
|
landlock_create_ruleset(const access_mask_t access_mask_fs,
|
|
const access_mask_t access_mask_net,
|
|
const access_mask_t scope_mask);
|
|
|
|
void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
|
|
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
|
|
|
|
DEFINE_FREE(landlock_put_ruleset, struct landlock_ruleset *,
|
|
if (!IS_ERR_OR_NULL(_T)) landlock_put_ruleset(_T))
|
|
|
|
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
|
|
const struct landlock_id id,
|
|
const access_mask_t access);
|
|
|
|
struct landlock_ruleset *
|
|
landlock_merge_ruleset(struct landlock_ruleset *const parent,
|
|
struct landlock_ruleset *const ruleset);
|
|
|
|
const struct landlock_rule *
|
|
landlock_find_rule(const struct landlock_ruleset *const ruleset,
|
|
const struct landlock_id id);
|
|
|
|
static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
|
|
{
|
|
if (ruleset)
|
|
refcount_inc(&ruleset->usage);
|
|
}
|
|
|
|
/**
|
|
* landlock_union_access_masks - Return all access rights handled in the
|
|
* domain
|
|
*
|
|
* @domain: Landlock ruleset (used as a domain)
|
|
*
|
|
* Returns: an access_masks result of the OR of all the domain's access masks.
|
|
*/
|
|
static inline struct access_masks
|
|
landlock_union_access_masks(const struct landlock_ruleset *const domain)
|
|
{
|
|
union access_masks_all matches = {};
|
|
size_t layer_level;
|
|
|
|
for (layer_level = 0; layer_level < domain->num_layers; layer_level++) {
|
|
union access_masks_all layer = {
|
|
.masks = domain->access_masks[layer_level],
|
|
};
|
|
|
|
matches.all |= layer.all;
|
|
}
|
|
|
|
return matches.masks;
|
|
}
|
|
|
|
/**
|
|
* landlock_get_applicable_domain - Return @domain if it applies to (handles)
|
|
* at least one of the access rights specified
|
|
* in @masks
|
|
*
|
|
* @domain: Landlock ruleset (used as a domain)
|
|
* @masks: access masks
|
|
*
|
|
* Returns: @domain if any access rights specified in @masks is handled, or
|
|
* NULL otherwise.
|
|
*/
|
|
static inline const struct landlock_ruleset *
|
|
landlock_get_applicable_domain(const struct landlock_ruleset *const domain,
|
|
const struct access_masks masks)
|
|
{
|
|
const union access_masks_all masks_all = {
|
|
.masks = masks,
|
|
};
|
|
union access_masks_all merge = {};
|
|
|
|
if (!domain)
|
|
return NULL;
|
|
|
|
merge.masks = landlock_union_access_masks(domain);
|
|
if (merge.all & masks_all.all)
|
|
return domain;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static inline void
|
|
landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
|
|
const access_mask_t fs_access_mask,
|
|
const u16 layer_level)
|
|
{
|
|
access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;
|
|
|
|
/* Should already be checked in sys_landlock_create_ruleset(). */
|
|
WARN_ON_ONCE(fs_access_mask != fs_mask);
|
|
ruleset->access_masks[layer_level].fs |= fs_mask;
|
|
}
|
|
|
|
static inline void
|
|
landlock_add_net_access_mask(struct landlock_ruleset *const ruleset,
|
|
const access_mask_t net_access_mask,
|
|
const u16 layer_level)
|
|
{
|
|
access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET;
|
|
|
|
/* Should already be checked in sys_landlock_create_ruleset(). */
|
|
WARN_ON_ONCE(net_access_mask != net_mask);
|
|
ruleset->access_masks[layer_level].net |= net_mask;
|
|
}
|
|
|
|
static inline void
|
|
landlock_add_scope_mask(struct landlock_ruleset *const ruleset,
|
|
const access_mask_t scope_mask, const u16 layer_level)
|
|
{
|
|
access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE;
|
|
|
|
/* Should already be checked in sys_landlock_create_ruleset(). */
|
|
WARN_ON_ONCE(scope_mask != mask);
|
|
ruleset->access_masks[layer_level].scope |= mask;
|
|
}
|
|
|
|
static inline access_mask_t
|
|
landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
|
|
const u16 layer_level)
|
|
{
|
|
/* Handles all initially denied by default access rights. */
|
|
return ruleset->access_masks[layer_level].fs |
|
|
_LANDLOCK_ACCESS_FS_INITIALLY_DENIED;
|
|
}
|
|
|
|
static inline access_mask_t
|
|
landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset,
|
|
const u16 layer_level)
|
|
{
|
|
return ruleset->access_masks[layer_level].net;
|
|
}
|
|
|
|
static inline access_mask_t
|
|
landlock_get_scope_mask(const struct landlock_ruleset *const ruleset,
|
|
const u16 layer_level)
|
|
{
|
|
return ruleset->access_masks[layer_level].scope;
|
|
}
|
|
|
|
bool landlock_unmask_layers(const struct landlock_rule *const rule,
|
|
const access_mask_t access_request,
|
|
layer_mask_t (*const layer_masks)[],
|
|
const size_t masks_array_size);
|
|
|
|
access_mask_t
|
|
landlock_init_layer_masks(const struct landlock_ruleset *const domain,
|
|
const access_mask_t access_request,
|
|
layer_mask_t (*const layer_masks)[],
|
|
const enum landlock_key_type key_type);
|
|
|
|
#endif /* _SECURITY_LANDLOCK_RULESET_H */
|