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VFP 'bouncing' occurs when the VFP unit cannot complete the execution of a VFP instruction, either because it is not implemented at all, or because the values of the arguments are out of range for the hardware implementation, and the software needs to step in to complete the operation. To give some insight in how much certain programs rely on this bouncing, record the emulation of a VFP instruction in perf's emulation-faults counter. This can be used like so perf stat -e emulation-faults ./testfloat -all2 and the output will be something like Performance counter stats for './testfloat -all2': 259,277 emulation-faults:u 6.846432176 seconds time elapsed Reviewed-by: Linus Walleij <linus.walleij@linaro.org> Signed-off-by: Ard Biesheuvel <ardb@kernel.org> |
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entry.S | ||
Makefile | ||
vfp.h | ||
vfpdouble.c | ||
vfphw.S | ||
vfpinstr.h | ||
vfpmodule.c | ||
vfpsingle.c |