Rafał Miłecki c913e23a14 drm/radeon/kms: add dynamic engine reclocking (V9)
V2: reorganize functions, fix modesetting calls
V3: rebase patch, use radeon's workqueue
V4: enable on tested chipsets only, request VBLANK IRQs
V5: enable PM on older hardware (IRQs, mode_fixup, dpms)
V6: use separate dynpm module parameter
V7: drop RADEON_ prefix, set minimum mode for dpms off
V8: update legacy encoder call, fix order in rs600 IRQ
V9: update compute_clocks call in legacy, not only DPMS_OFF

Signed-off-by: Rafał Miłecki <zajec5@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-09 09:32:26 +10:00
..
2010-01-08 13:04:04 +10:00
2009-03-28 20:22:18 -04:00
2009-12-04 08:53:22 +10:00
2009-08-31 09:37:22 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html