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nodemask: Switch from inline to __always_inline
'inline' keyword is only a recommendation for compiler. If it decides to not inline nodemask functions, the whole small_const_nbits() machinery doesn't work. This is how a standard GCC 11.3.0 does for my x86_64 build now. This patch replaces 'inline' directive with unconditional '__always_inline' to make sure that there's always a chance for compile-time optimization. It doesn't change size of kernel image, according to bloat-o-meter. [[ Brian: split out from: Subject: [PATCH 1/3] bitmap: switch from inline to __always_inline https://lore.kernel.org/all/20221027043810.350460-2-yury.norov@gmail.com/ But rewritten, as there were too many conflicts. ]] Co-developed-by: Brian Norris <briannorris@chromium.org> Signed-off-by: Brian Norris <briannorris@chromium.org> Reviewed-by: Kees Cook <kees@kernel.org> Reviewed-by: Nathan Chancellor <nathan@kernel.org> Signed-off-by: Yury Norov <yury.norov@gmail.com>
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@ -107,11 +107,11 @@ extern nodemask_t _unused_nodemask_arg_;
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*/
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#define nodemask_pr_args(maskp) __nodemask_pr_numnodes(maskp), \
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__nodemask_pr_bits(maskp)
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static inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
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static __always_inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
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{
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return m ? MAX_NUMNODES : 0;
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}
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static inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
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static __always_inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
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{
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return m ? m->bits : NULL;
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}
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@ -132,19 +132,19 @@ static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
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}
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#define node_clear(node, dst) __node_clear((node), &(dst))
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static inline void __node_clear(int node, volatile nodemask_t *dstp)
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static __always_inline void __node_clear(int node, volatile nodemask_t *dstp)
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{
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clear_bit(node, dstp->bits);
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}
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#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
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static inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
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static __always_inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
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{
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bitmap_fill(dstp->bits, nbits);
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}
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#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
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static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
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static __always_inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
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{
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bitmap_zero(dstp->bits, nbits);
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}
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@ -154,14 +154,14 @@ static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
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#define node_test_and_set(node, nodemask) \
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__node_test_and_set((node), &(nodemask))
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static inline bool __node_test_and_set(int node, nodemask_t *addr)
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static __always_inline bool __node_test_and_set(int node, nodemask_t *addr)
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{
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return test_and_set_bit(node, addr->bits);
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}
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#define nodes_and(dst, src1, src2) \
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__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
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static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
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static __always_inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
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@ -169,7 +169,7 @@ static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
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#define nodes_or(dst, src1, src2) \
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__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
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static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
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static __always_inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
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@ -177,7 +177,7 @@ static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
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#define nodes_xor(dst, src1, src2) \
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__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
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static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
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static __always_inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
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@ -185,7 +185,7 @@ static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
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#define nodes_andnot(dst, src1, src2) \
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__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
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static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
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static __always_inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
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@ -193,7 +193,7 @@ static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
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#define nodes_complement(dst, src) \
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__nodes_complement(&(dst), &(src), MAX_NUMNODES)
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static inline void __nodes_complement(nodemask_t *dstp,
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static __always_inline void __nodes_complement(nodemask_t *dstp,
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const nodemask_t *srcp, unsigned int nbits)
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{
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bitmap_complement(dstp->bits, srcp->bits, nbits);
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@ -201,7 +201,7 @@ static inline void __nodes_complement(nodemask_t *dstp,
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#define nodes_equal(src1, src2) \
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__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
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static inline bool __nodes_equal(const nodemask_t *src1p,
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static __always_inline bool __nodes_equal(const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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return bitmap_equal(src1p->bits, src2p->bits, nbits);
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@ -209,7 +209,7 @@ static inline bool __nodes_equal(const nodemask_t *src1p,
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#define nodes_intersects(src1, src2) \
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__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
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static inline bool __nodes_intersects(const nodemask_t *src1p,
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static __always_inline bool __nodes_intersects(const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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return bitmap_intersects(src1p->bits, src2p->bits, nbits);
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@ -217,33 +217,33 @@ static inline bool __nodes_intersects(const nodemask_t *src1p,
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#define nodes_subset(src1, src2) \
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__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
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static inline bool __nodes_subset(const nodemask_t *src1p,
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static __always_inline bool __nodes_subset(const nodemask_t *src1p,
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const nodemask_t *src2p, unsigned int nbits)
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{
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return bitmap_subset(src1p->bits, src2p->bits, nbits);
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}
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#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
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static inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
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static __always_inline bool __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
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{
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return bitmap_empty(srcp->bits, nbits);
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}
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#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
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static inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
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static __always_inline bool __nodes_full(const nodemask_t *srcp, unsigned int nbits)
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{
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return bitmap_full(srcp->bits, nbits);
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}
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#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
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static inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
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static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
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{
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return bitmap_weight(srcp->bits, nbits);
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}
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#define nodes_shift_right(dst, src, n) \
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__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
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static inline void __nodes_shift_right(nodemask_t *dstp,
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static __always_inline void __nodes_shift_right(nodemask_t *dstp,
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const nodemask_t *srcp, int n, int nbits)
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{
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bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
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@ -251,7 +251,7 @@ static inline void __nodes_shift_right(nodemask_t *dstp,
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#define nodes_shift_left(dst, src, n) \
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__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
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static inline void __nodes_shift_left(nodemask_t *dstp,
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static __always_inline void __nodes_shift_left(nodemask_t *dstp,
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const nodemask_t *srcp, int n, int nbits)
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{
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bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
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@ -261,13 +261,13 @@ static inline void __nodes_shift_left(nodemask_t *dstp,
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> MAX_NUMNODES, then the silly min_ts could be dropped. */
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#define first_node(src) __first_node(&(src))
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static inline unsigned int __first_node(const nodemask_t *srcp)
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static __always_inline unsigned int __first_node(const nodemask_t *srcp)
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{
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return min_t(unsigned int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
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}
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#define next_node(n, src) __next_node((n), &(src))
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static inline unsigned int __next_node(int n, const nodemask_t *srcp)
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static __always_inline unsigned int __next_node(int n, const nodemask_t *srcp)
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{
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return min_t(unsigned int, MAX_NUMNODES, find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
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}
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@ -277,7 +277,7 @@ static inline unsigned int __next_node(int n, const nodemask_t *srcp)
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* the first node in src if needed. Returns MAX_NUMNODES if src is empty.
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*/
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#define next_node_in(n, src) __next_node_in((n), &(src))
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static inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
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static __always_inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
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{
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unsigned int ret = __next_node(node, srcp);
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@ -286,7 +286,7 @@ static inline unsigned int __next_node_in(int node, const nodemask_t *srcp)
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return ret;
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}
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static inline void init_nodemask_of_node(nodemask_t *mask, int node)
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static __always_inline void init_nodemask_of_node(nodemask_t *mask, int node)
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{
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nodes_clear(*mask);
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node_set(node, *mask);
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@ -304,7 +304,7 @@ static inline void init_nodemask_of_node(nodemask_t *mask, int node)
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})
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#define first_unset_node(mask) __first_unset_node(&(mask))
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static inline unsigned int __first_unset_node(const nodemask_t *maskp)
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static __always_inline unsigned int __first_unset_node(const nodemask_t *maskp)
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{
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return min_t(unsigned int, MAX_NUMNODES,
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find_first_zero_bit(maskp->bits, MAX_NUMNODES));
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@ -338,21 +338,21 @@ static inline unsigned int __first_unset_node(const nodemask_t *maskp)
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#define nodemask_parse_user(ubuf, ulen, dst) \
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__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
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static inline int __nodemask_parse_user(const char __user *buf, int len,
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static __always_inline int __nodemask_parse_user(const char __user *buf, int len,
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nodemask_t *dstp, int nbits)
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{
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return bitmap_parse_user(buf, len, dstp->bits, nbits);
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}
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#define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
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static inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
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static __always_inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
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{
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return bitmap_parselist(buf, dstp->bits, nbits);
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}
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#define node_remap(oldbit, old, new) \
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__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
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static inline int __node_remap(int oldbit,
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static __always_inline int __node_remap(int oldbit,
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const nodemask_t *oldp, const nodemask_t *newp, int nbits)
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{
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return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
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@ -360,7 +360,7 @@ static inline int __node_remap(int oldbit,
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#define nodes_remap(dst, src, old, new) \
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__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
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static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
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static __always_inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
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const nodemask_t *oldp, const nodemask_t *newp, int nbits)
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{
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bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
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@ -368,7 +368,7 @@ static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
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#define nodes_onto(dst, orig, relmap) \
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__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
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static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
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static __always_inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
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const nodemask_t *relmapp, int nbits)
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{
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bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
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@ -376,7 +376,7 @@ static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
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#define nodes_fold(dst, orig, sz) \
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__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
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static inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
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static __always_inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
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int sz, int nbits)
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{
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bitmap_fold(dstp->bits, origp->bits, sz, nbits);
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@ -418,22 +418,22 @@ enum node_states {
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extern nodemask_t node_states[NR_NODE_STATES];
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#if MAX_NUMNODES > 1
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static inline int node_state(int node, enum node_states state)
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static __always_inline int node_state(int node, enum node_states state)
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{
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return node_isset(node, node_states[state]);
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}
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static inline void node_set_state(int node, enum node_states state)
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static __always_inline void node_set_state(int node, enum node_states state)
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{
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__node_set(node, &node_states[state]);
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}
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static inline void node_clear_state(int node, enum node_states state)
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static __always_inline void node_clear_state(int node, enum node_states state)
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{
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__node_clear(node, &node_states[state]);
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}
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static inline int num_node_state(enum node_states state)
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static __always_inline int num_node_state(enum node_states state)
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{
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return nodes_weight(node_states[state]);
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}
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@ -443,11 +443,11 @@ static inline int num_node_state(enum node_states state)
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#define first_online_node first_node(node_states[N_ONLINE])
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#define first_memory_node first_node(node_states[N_MEMORY])
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static inline unsigned int next_online_node(int nid)
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static __always_inline unsigned int next_online_node(int nid)
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{
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return next_node(nid, node_states[N_ONLINE]);
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}
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static inline unsigned int next_memory_node(int nid)
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static __always_inline unsigned int next_memory_node(int nid)
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{
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return next_node(nid, node_states[N_MEMORY]);
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}
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@ -455,13 +455,13 @@ static inline unsigned int next_memory_node(int nid)
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extern unsigned int nr_node_ids;
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extern unsigned int nr_online_nodes;
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static inline void node_set_online(int nid)
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static __always_inline void node_set_online(int nid)
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{
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node_set_state(nid, N_ONLINE);
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nr_online_nodes = num_node_state(N_ONLINE);
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}
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static inline void node_set_offline(int nid)
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static __always_inline void node_set_offline(int nid)
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{
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node_clear_state(nid, N_ONLINE);
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nr_online_nodes = num_node_state(N_ONLINE);
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@ -469,20 +469,20 @@ static inline void node_set_offline(int nid)
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#else
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static inline int node_state(int node, enum node_states state)
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static __always_inline int node_state(int node, enum node_states state)
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{
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return node == 0;
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}
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static inline void node_set_state(int node, enum node_states state)
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static __always_inline void node_set_state(int node, enum node_states state)
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{
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}
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static inline void node_clear_state(int node, enum node_states state)
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static __always_inline void node_clear_state(int node, enum node_states state)
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{
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}
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static inline int num_node_state(enum node_states state)
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static __always_inline int num_node_state(enum node_states state)
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{
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return 1;
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}
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@ -502,7 +502,7 @@ static inline int num_node_state(enum node_states state)
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#endif
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static inline int node_random(const nodemask_t *maskp)
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static __always_inline int node_random(const nodemask_t *maskp)
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{
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#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
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int w, bit;
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