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random: add helpers for random numbers with given floor or range
Now that we have get_random_u32_below(), it's nearly trivial to make inline helpers to compute get_random_u32_above() and get_random_u32_inclusive(), which will help clean up open coded loops and manual computations throughout the tree. One snag is that in order to make get_random_u32_inclusive() operate on closed intervals, we have to do some (unlikely) special case handling if get_random_u32_inclusive(0, U32_MAX) is called. The least expensive way of doing this is actually to adjust the slowpath of get_random_u32_below() to have its undefined 0 result just return the output of get_random_u32(). We can make this basically free by calling get_random_u32() before the branch, so that the branch latency gets interleaved. Cc: stable@vger.kernel.org # to ease future backports that use this api Reviewed-by: Kees Cook <keescook@chromium.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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@ -161,6 +161,8 @@ EXPORT_SYMBOL(wait_for_random_bytes);
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* u16 get_random_u16()
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* u32 get_random_u32()
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* u32 get_random_u32_below(u32 ceil)
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* u32 get_random_u32_above(u32 floor)
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* u32 get_random_u32_inclusive(u32 floor, u32 ceil)
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* u64 get_random_u64()
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* unsigned long get_random_long()
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*
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@ -522,7 +524,21 @@ u32 __get_random_u32_below(u32 ceil)
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* of `-ceil % ceil` is analogous to `2^32 % ceil`, but is computable
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* in 32-bits.
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*/
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u64 mult = (u64)ceil * get_random_u32();
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u32 rand = get_random_u32();
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u64 mult;
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/*
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* This function is technically undefined for ceil == 0, and in fact
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* for the non-underscored constant version in the header, we build bug
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* on that. But for the non-constant case, it's convenient to have that
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* evaluate to being a straight call to get_random_u32(), so that
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* get_random_u32_inclusive() can work over its whole range without
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* undefined behavior.
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*/
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if (unlikely(!ceil))
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return rand;
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mult = (u64)ceil * rand;
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if (unlikely((u32)mult < ceil)) {
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u32 bound = -ceil % ceil;
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while (unlikely((u32)mult < bound))
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@ -91,6 +91,31 @@ static inline u32 get_random_u32_below(u32 ceil)
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}
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}
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/*
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* Returns a random integer in the interval (floor, U32_MAX], with uniform
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* distribution, suitable for all uses. Fastest when floor is a constant, but
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* still fast for variable floor as well.
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*/
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static inline u32 get_random_u32_above(u32 floor)
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{
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BUILD_BUG_ON_MSG(__builtin_constant_p(floor) && floor == U32_MAX,
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"get_random_u32_above() must take floor < U32_MAX");
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return floor + 1 + get_random_u32_below(U32_MAX - floor);
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}
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/*
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* Returns a random integer in the interval [floor, ceil], with uniform
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* distribution, suitable for all uses. Fastest when floor and ceil are
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* constant, but still fast for variable floor and ceil as well.
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*/
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static inline u32 get_random_u32_inclusive(u32 floor, u32 ceil)
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{
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BUILD_BUG_ON_MSG(__builtin_constant_p(floor) && __builtin_constant_p(ceil) &&
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(floor > ceil || ceil - floor == U32_MAX),
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"get_random_u32_inclusive() must take floor <= ceil");
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return floor + get_random_u32_below(ceil - floor + 1);
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}
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/*
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* On 64-bit architectures, protect against non-terminated C string overflows
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* by zeroing out the first byte of the canary; this leaves 56 bits of entropy.
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