mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git
synced 2024-12-29 09:16:33 +00:00
Documentation: document adreno preemption
Add documentation about the preemption feature supported by the msm driver. Signed-off-by: Antonino Maniscalco <antomani103@gmail.com> Patchwork: https://patchwork.freedesktop.org/patch/618032/ Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
parent
20f3327575
commit
a20a91fb1b
99
Documentation/gpu/msm-preemption.rst
Normal file
99
Documentation/gpu/msm-preemption.rst
Normal file
@ -0,0 +1,99 @@
|
||||
.. SPDX-License-Identifier: GPL-2.0
|
||||
|
||||
:orphan:
|
||||
|
||||
==============
|
||||
MSM Preemption
|
||||
==============
|
||||
|
||||
Preemption allows Adreno GPUs to switch to a higher priority ring when work is
|
||||
pushed to it, reducing latency for high priority submissions.
|
||||
|
||||
When preemption is enabled 4 rings are initialized, corresponding to different
|
||||
priority levels. Having multiple rings is purely a software concept as the GPU
|
||||
only has registers to keep track of one graphics ring.
|
||||
The kernel is able to switch which ring is currently being processed by
|
||||
requesting preemption. When certain conditions are met, depending on the
|
||||
priority level, the GPU will save its current state in a series of buffers,
|
||||
then restores state from a similar set of buffers specified by the kernel. It
|
||||
then resumes execution and fires an IRQ to let the kernel know the context
|
||||
switch has completed.
|
||||
|
||||
This mechanism can be used by the kernel to switch between rings. Whenever a
|
||||
submission occurs the kernel finds the highest priority ring which isn't empty
|
||||
and preempts to it if said ring is not the one being currently executed. This is
|
||||
also done whenever a submission completes to make sure execution resumes on a
|
||||
lower priority ring when a higher priority ring is done.
|
||||
|
||||
Preemption levels
|
||||
-----------------
|
||||
|
||||
Preemption can only occur at certain boundaries. The exact conditions can be
|
||||
configured by changing the preemption level, this allows to compromise between
|
||||
latency (ie. the time that passes between when the kernel requests preemption
|
||||
and when the SQE begins saving state) and overhead (the amount of state that
|
||||
needs to be saved).
|
||||
|
||||
The GPU offers 3 levels:
|
||||
|
||||
Level 0
|
||||
Preemption only occurs at the submission level. This requires the least amount
|
||||
of state to be saved as the execution of userspace submitted IBs is never
|
||||
interrupted, however it offers very little benefit compared to not enabling
|
||||
preemption of any kind.
|
||||
|
||||
Level 1
|
||||
Preemption occurs at either bin level, if using GMEM rendering, or draw level
|
||||
in the sysmem rendering case.
|
||||
|
||||
Level 2
|
||||
Preemption occurs at draw level.
|
||||
|
||||
Level 1 is the mode that is used by the msm driver.
|
||||
|
||||
Additionally the GPU allows to specify a `skip_save_restore` option. This
|
||||
disables the saving and restoring of all registers except those relating to the
|
||||
operation of the SQE itself, reducing overhead. Saving and restoring is only
|
||||
skipped when using GMEM with Level 1 preemption. When enabling this userspace is
|
||||
expected to set the state that isn't preserved whenever preemption occurs which
|
||||
is done by specifying preamble and postambles. Those are IBs that are executed
|
||||
before and after preemption.
|
||||
|
||||
Preemption buffers
|
||||
------------------
|
||||
|
||||
A series of buffers are necessary to store the state of rings while they are not
|
||||
being executed. There are different kinds of preemption records and most of
|
||||
those require one buffer per ring. This is because preemption never occurs
|
||||
between submissions on the same ring, which always run in sequence when the ring
|
||||
is active. This means that only one context per ring is effectively active.
|
||||
|
||||
SMMU_INFO
|
||||
This buffer contains info about the current SMMU configuration such as the
|
||||
ttbr0 register. The SQE firmware isn't actually able to save this record.
|
||||
As a result SMMU info must be saved manually from the CP to a buffer and the
|
||||
SMMU record updated with info from said buffer before triggering
|
||||
preemption.
|
||||
|
||||
NON_SECURE
|
||||
This is the main preemption record where most state is saved. It is mostly
|
||||
opaque to the kernel except for the first few words that must be initialized
|
||||
by the kernel.
|
||||
|
||||
SECURE
|
||||
This saves state related to the GPU's secure mode.
|
||||
|
||||
NON_PRIV
|
||||
The intended purpose of this record is unknown. The SQE firmware actually
|
||||
ignores it and therefore msm doesn't handle it.
|
||||
|
||||
COUNTER
|
||||
This record is used to save and restore performance counters.
|
||||
|
||||
Handling the permissions of those buffers is critical for security. All but the
|
||||
NON_PRIV records need to be inaccessible from userspace, so they must be mapped
|
||||
in the kernel address space with the MSM_BO_MAP_PRIV flag.
|
||||
For example, making the NON_SECURE record accessible from userspace would allow
|
||||
any process to manipulate a saved ring's RPTR which can be used to skip the
|
||||
execution of some packets in a ring and execute user commands with higher
|
||||
privileges.
|
Loading…
Reference in New Issue
Block a user