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input: Documentation: corrections for gameport-programming.rst
Use "E.g." instead of "Eg.". Use correct index for buttons[] array. Update all of struct gameport's descriptions. Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: linux-input@vger.kernel.org Cc: Jonathan Corbet <corbet@lwn.net> Cc: linux-doc@vger.kernel.org Link: https://lore.kernel.org/r/20210302223523.20130-5-rdunlap@infradead.org Signed-off-by: Jonathan Corbet <corbet@lwn.net>
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@ -21,7 +21,7 @@ choose which one to program the hardware to, starting from the more exotic
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addresses is preferred, because the likelihood of clashing with the standard
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0x201 address is smaller.
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Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
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E.g. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
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0x218 would be the address of first choice.
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If your hardware supports a gameport address that is not mapped to ISA io
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@ -78,7 +78,7 @@ the gameport. To register a cooked gameport::
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for (i = 0; i < 4; i++)
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axes[i] = my_mmio[i];
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buttons[i] = my_mmio[4];
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buttons[0] = my_mmio[4];
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}
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int my_open(struct gameport *gameport, int mode)
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@ -117,25 +117,28 @@ Simple::
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The gameport structure
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~~~~~~~~~~~~~~~~~~~~~~
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.. note::
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This section is outdated. There are several fields here that don't
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match what's there at include/linux/gameport.h.
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::
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struct gameport {
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void *private;
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void *port_data;
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A private pointer for free use in the gameport driver. (Not the joystick
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driver!)
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::
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int number;
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char name[32];
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Number assigned to the gameport when registered. Informational purpose only.
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Driver's name as set by driver calling gameport_set_name(). Informational
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purpose only.
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::
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char phys[32];
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gameport's physical name/description as set by driver calling gameport_set_phys().
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Informational purpose only.
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::
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@ -210,8 +213,16 @@ gameport.
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::
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struct gameport_dev *dev;
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struct gameport *next;
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struct timer_list poll_timer;
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unsigned int poll_interval; /* in msecs */
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spinlock_t timer_lock;
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unsigned int poll_cnt;
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void (*poll_handler)(struct gameport *);
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struct gameport *parent, *child;
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struct gameport_driver *drv;
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struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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struct device dev;
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struct list_head node;
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For internal use by the gameport layer.
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