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drm/amdgpu: update retry times for psp vmbx wait
Increase the retry loops and replace the constant number with macro. Signed-off-by: Tao Zhou <tao.zhou1@amd.com> Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -59,6 +59,9 @@ MODULE_FIRMWARE("amdgpu/psp_14_0_0_ta.bin");
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/* Read USB-PD from LFB */
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#define GFX_CMD_USB_PD_USE_LFB 0x480
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/* Retry times for vmbx ready wait */
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#define PSP_VMBX_POLLING_LIMIT 20000
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/* VBIOS gfl defines */
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#define MBOX_READY_MASK 0x80000000
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#define MBOX_STATUS_MASK 0x0000FFFF
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@ -138,7 +141,7 @@ static int psp_v13_0_wait_for_vmbx_ready(struct psp_context *psp)
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struct amdgpu_device *adev = psp->adev;
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int retry_loop, ret;
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for (retry_loop = 0; retry_loop < 70; retry_loop++) {
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for (retry_loop = 0; retry_loop < PSP_VMBX_POLLING_LIMIT; retry_loop++) {
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/* Wait for bootloader to signify that is
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ready having bit 31 of C2PMSG_33 set to 1 */
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ret = psp_wait_for(
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