This code checks if (attrs[DEVLINK_ATTR_TRAP_POLICER_ID]) twice. Once
at the start of the function and then a couple lines later. Delete the
second check since that one must be true.
Because the second condition is always true, it means the:
policer_item = group_item->policer_item;
assignment is immediately over-written. Delete that as well.
Signed-off-by: Dan Carpenter <error27@gmail.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Acked-by: Jakub Kicinski <kuba@kernel.org>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Link: https://lore.kernel.org/r/Y8EJz8oxpMhfiPUb@kili
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
It's most natural to register the instance first and then its
subobjects. Now that we can use the instance lock to protect
the atomicity of all init - it should also be safe.
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
Always check under the instance lock whether the devlink instance
is still / already registered.
This is a no-op for the most part, as the unregistration path currently
waits for all references. On the init path, however, we may temporarily
open up a race with netdev code, if netdevs are registered before the
devlink instance. This is temporary, the next change fixes it, and this
commit has been split out for the ease of review.
Note that in case of iterating over sub-objects which have their
own lock (regions and line cards) we assume an implicit dependency
between those objects existing and devlink unregistration.
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
devlink->dev is assumed to be always valid as long as any
outstanding reference to the devlink instance exists.
In prep for weakening of the references take the instance lock.
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Soon we'll have to check if a devlink instance is alive after
locking it. Convert to the by-instance dumping scheme to make
refactoring easier.
Most of the subobject code no longer has to worry about any devlink
locking / lifetime rules (the only ones that still do are the two subject
types which stubbornly use their own locking). Both dump and do callbacks
are given a devlink instance which is already locked and good-to-access
(do from the .pre_doit handler, dump from the new dump indirection).
Note that we'll now check presence of an op (e.g. for sb_pool_get)
under the devlink instance lock, that will soon be necessary anyway,
because we don't hold refs on the driver modules so the memory
in which ops live may be gone for a dead instance, after upcoming
locking changes.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Most dumpit implementations walk the devlink instances.
This requires careful lock taking and reference dropping.
Factor the loop out and provide just a callback to handle
a single instance dump.
Convert one user as an example, other users converted
in the next change.
Slightly inspired by ethtool netlink code.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Move the lock taking out of devlink_nl_cmd_region_get_devlink_dumpit().
This way all dumps will take the instance lock in the main iteration
loop directly, making refactoring and reading the code easier.
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Use xarray id for cases of sub-objects which are iterated in
a function.
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Use xarray id for cases of simple sub-object iteration.
We'll now use the state->instance for the devlink instances
and state->idx for subobject index.
Moving the definition of idx into the inner loop makes sense,
so while at it also move other sub-object local variables into
the loop.
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
xarray gives each devlink instance an id and allows us to restart
walk based on that id quite neatly. This is nice both from the
perspective of code brevity and from the stability of the dump
(devlink instances disappearing from before the resumption point
will not cause inconsistent dumps).
This patch takes care of simple cases where state->idx counts
devlink instances only.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Walk devlink instances only once. Dump the instance reporters
and port reporters before moving to the next instance.
User space should not depend on ordering of messages.
This will make improving stability of the walk easier.
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
The start variables made the code clearer when we had to access
cb->args[0] directly, as the name args doesn't explain much.
Now that we use a structure to hold state this seems no longer
needed.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Create a dump context structure instead of using cb->args
as an unsigned long array. This is a pure conversion which
is intended to be as much of a noop as possible.
Subsequent changes will use this to simplify the code.
The two non-trivial parts are:
- devlink_nl_cmd_health_reporter_dump_get_dumpit() checks args[0]
to see if devlink_fmsg_dumpit() has already been called (whether
this is the first msg), but doesn't use the exact value, so we
can drop the local variable there already
- devlink_nl_cmd_region_read_dumpit() uses args[0] for address
but we'll use args[1] now, shouldn't matter
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Move out the netlink glue into a separate file.
Leave the ops in the old file because we'd have to export a ton
of functions. Going forward we should switch to split ops which
will let us to put the new ops in the netlink.c file.
Pure code move, no functional changes.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Move core code into a separate file. It's spread around the main
file which makes refactoring and figuring out how devlink works
harder.
Move the xarray, all the most core devlink instance code out like
locking, ref counting, alloc, register, etc. Leave port stuff in
leftover.c, if we want to move port code it'd probably be to its
own file.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
To make the upcoming change a pure(er?) code move rename
devlink_netdevice_event -> devlink_port_netdevice_event.
This makes it clear that it only touches ports and doesn't
belong cleanly in the core.
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
The devlink code is hard to navigate with 13kLoC in one file.
I really like the way Michal split the ethtool into per-command
files and core. It'd probably be too much to split it all up,
but we can at least separate the core parts out of the per-cmd
implementations and put it in a directory so that new commands
can be separate files.
Move the code, subsequent commit will do a partial split.
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>