Eduard Zingerman bb124da69c bpf: keep track of max number of bpf_loop callback iterations
In some cases verifier can't infer convergence of the bpf_loop()
iteration. E.g. for the following program:

    static int cb(__u32 idx, struct num_context* ctx)
    {
        ctx->i++;
        return 0;
    }

    SEC("?raw_tp")
    int prog(void *_)
    {
        struct num_context ctx = { .i = 0 };
        __u8 choice_arr[2] = { 0, 1 };

        bpf_loop(2, cb, &ctx, 0);
        return choice_arr[ctx.i];
    }

Each 'cb' simulation would eventually return to 'prog' and reach
'return choice_arr[ctx.i]' statement. At which point ctx.i would be
marked precise, thus forcing verifier to track multitude of separate
states with {.i=0}, {.i=1}, ... at bpf_loop() callback entry.

This commit allows "brute force" handling for such cases by limiting
number of callback body simulations using 'umax' value of the first
bpf_loop() parameter.

For this, extend bpf_func_state with 'callback_depth' field.
Increment this field when callback visiting state is pushed to states
traversal stack. For frame #N it's 'callback_depth' field counts how
many times callback with frame depth N+1 had been executed.
Use bpf_func_state specifically to allow independent tracking of
callback depths when multiple nested bpf_loop() calls are present.

Signed-off-by: Eduard Zingerman <eddyz87@gmail.com>
Link: https://lore.kernel.org/r/20231121020701.26440-11-eddyz87@gmail.com
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
2023-11-20 18:36:40 -08:00
..
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