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be51e4a781
- CRC support from Damien and He Shuang. Long term this should allow us to test an awful lot modesetting corner cases automatically. So for me as the maintainer this is really big. - HDMI audio fix from Jani. - VLV dpll computation code refactoring from Ville. - Fixups for the gpu booster from last time around (Chris). - Some cleanups in the context code from Ben. - More watermark work from Ville (we'll be getting there ...). - vblank timestamp improvements from Ville. - CONFIG_FB=n support, including drm core changes to make the fbdev helpers optional. - DP link training improvements (Jani). - mmio vtable from Ben, prep work for future hw. * tag 'drm-intel-next-2013-10-18' of git://people.freedesktop.org/~danvet/drm-intel: (132 commits) drm/i915/dp: don't mention eDP bpp clamping if it doesn't affect bpp drm/i915: remove dead code in ironlake_crtc_mode_set drm/i915: crc support for hsw drm/i915: fix CRC debugfs setup drm/i915: wait one vblank when disabling CRCs drm/i915: use ->get_vblank_counter for the crc frame counter drm/i915: wire up CRC interrupt for ilk/snb drm/i915: add CRC #defines for ilk/snb drm/i915: extract display_pipe_crc_update drm/i915: don't Oops in debugfs for I915_FBDEV=n drm/i915: set HDMI pixel clock in audio configuration drm/i915: pass mode to ELD write vfuncs cpufreq: Add dummy cpufreq_cpu_get/put for CONFIG_CPU_FREQ=n drm/i915: check gem bo size when creating framebuffers drm/i915: Use unsigned long for obj->user_pin_count drm/i915: prevent tiling changes on framebuffer backing storage drm/i915: grab dev->struct_mutex around framebuffer_init drm/i915: vlv: fix VGA hotplug after modeset drm: add support for additional stereo 3D modes drm/i915: preserve dispaly init order on ByT ...
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html