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Documentation: rust: discuss #[expect(...)]
in the guidelines
Discuss `#[expect(...)]` in the Lints sections of the coding guidelines document, which is an upcoming feature in Rust 1.81.0, and explain that it is generally to be preferred over `allow` unless there is a reason not to use it (e.g. conditional compilation being involved). Tested-by: Gary Guo <gary@garyguo.net> Reviewed-by: Gary Guo <gary@garyguo.net> Link: https://lore.kernel.org/r/20240904204347.168520-19-ojeda@kernel.org Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
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@ -262,6 +262,116 @@ default (i.e. outside ``W=`` levels). In particular, those that may have some
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false positives but that are otherwise quite useful to keep enabled to catch
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potential mistakes.
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On top of that, Rust provides the ``expect`` attribute which takes this further.
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It makes the compiler warn if the warning was not produced. For instance, the
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following will ensure that, when ``f()`` is called somewhere, we will have to
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remove the attribute:
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.. code-block:: rust
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#[expect(dead_code)]
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fn f() {}
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If we do not, we get a warning from the compiler::
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warning: this lint expectation is unfulfilled
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--> x.rs:3:10
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3 | #[expect(dead_code)]
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| ^^^^^^^^^
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= note: `#[warn(unfulfilled_lint_expectations)]` on by default
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This means that ``expect``\ s do not get forgotten when they are not needed, which
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may happen in several situations, e.g.:
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- Temporary attributes added while developing.
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- Improvements in lints in the compiler, Clippy or custom tools which may
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remove a false positive.
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- When the lint is not needed anymore because it was expected that it would be
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removed at some point, such as the ``dead_code`` example above.
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It also increases the visibility of the remaining ``allow``\ s and reduces the
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chance of misapplying one.
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Thus prefer ``except`` over ``allow`` unless:
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- The lint attribute is intended to be temporary, e.g. while developing.
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- Conditional compilation triggers the warning in some cases but not others.
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If there are only a few cases where the warning triggers (or does not
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trigger) compared to the total number of cases, then one may consider using
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a conditional ``expect`` (i.e. ``cfg_attr(..., expect(...))``). Otherwise,
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it is likely simpler to just use ``allow``.
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- Inside macros, when the different invocations may create expanded code that
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triggers the warning in some cases but not in others.
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- When code may trigger a warning for some architectures but not others, such
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as an ``as`` cast to a C FFI type.
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As a more developed example, consider for instance this program:
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.. code-block:: rust
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fn g() {}
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fn main() {
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#[cfg(CONFIG_X)]
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g();
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}
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Here, function ``g()`` is dead code if ``CONFIG_X`` is not set. Can we use
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``expect`` here?
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.. code-block:: rust
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#[expect(dead_code)]
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fn g() {}
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fn main() {
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#[cfg(CONFIG_X)]
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g();
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}
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This would emit a lint if ``CONFIG_X`` is set, since it is not dead code in that
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configuration. Therefore, in cases like this, we cannot use ``expect`` as-is.
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A simple possibility is using ``allow``:
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.. code-block:: rust
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#[allow(dead_code)]
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fn g() {}
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fn main() {
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#[cfg(CONFIG_X)]
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g();
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}
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An alternative would be using a conditional ``expect``:
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.. code-block:: rust
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#[cfg_attr(not(CONFIG_X), expect(dead_code))]
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fn g() {}
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fn main() {
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#[cfg(CONFIG_X)]
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g();
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}
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This would ensure that, if someone introduces another call to ``g()`` somewhere
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(e.g. unconditionally), then it would be spotted that it is not dead code
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anymore. However, the ``cfg_attr`` is more complex than a simple ``allow``.
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Therefore, it is likely that it is not worth using conditional ``expect``\ s when
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more than one or two configurations are involved or when the lint may be
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triggered due to non-local changes (such as ``dead_code``).
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For more information about diagnostics in Rust, please see:
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https://doc.rust-lang.org/stable/reference/attributes/diagnostics.html
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