Documentation: rust: discuss #[expect(...)] in the guidelines

Discuss `#[expect(...)]` in the Lints sections of the coding guidelines
document, which is an upcoming feature in Rust 1.81.0, and explain that
it is generally to be preferred over `allow` unless there is a reason
not to use it (e.g. conditional compilation being involved).

Tested-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://lore.kernel.org/r/20240904204347.168520-19-ojeda@kernel.org
Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
This commit is contained in:
Miguel Ojeda 2024-09-04 22:43:46 +02:00
parent 1f9ed17254
commit 04866494e9

View File

@ -262,6 +262,116 @@ default (i.e. outside ``W=`` levels). In particular, those that may have some
false positives but that are otherwise quite useful to keep enabled to catch
potential mistakes.
On top of that, Rust provides the ``expect`` attribute which takes this further.
It makes the compiler warn if the warning was not produced. For instance, the
following will ensure that, when ``f()`` is called somewhere, we will have to
remove the attribute:
.. code-block:: rust
#[expect(dead_code)]
fn f() {}
If we do not, we get a warning from the compiler::
warning: this lint expectation is unfulfilled
--> x.rs:3:10
|
3 | #[expect(dead_code)]
| ^^^^^^^^^
|
= note: `#[warn(unfulfilled_lint_expectations)]` on by default
This means that ``expect``\ s do not get forgotten when they are not needed, which
may happen in several situations, e.g.:
- Temporary attributes added while developing.
- Improvements in lints in the compiler, Clippy or custom tools which may
remove a false positive.
- When the lint is not needed anymore because it was expected that it would be
removed at some point, such as the ``dead_code`` example above.
It also increases the visibility of the remaining ``allow``\ s and reduces the
chance of misapplying one.
Thus prefer ``except`` over ``allow`` unless:
- The lint attribute is intended to be temporary, e.g. while developing.
- Conditional compilation triggers the warning in some cases but not others.
If there are only a few cases where the warning triggers (or does not
trigger) compared to the total number of cases, then one may consider using
a conditional ``expect`` (i.e. ``cfg_attr(..., expect(...))``). Otherwise,
it is likely simpler to just use ``allow``.
- Inside macros, when the different invocations may create expanded code that
triggers the warning in some cases but not in others.
- When code may trigger a warning for some architectures but not others, such
as an ``as`` cast to a C FFI type.
As a more developed example, consider for instance this program:
.. code-block:: rust
fn g() {}
fn main() {
#[cfg(CONFIG_X)]
g();
}
Here, function ``g()`` is dead code if ``CONFIG_X`` is not set. Can we use
``expect`` here?
.. code-block:: rust
#[expect(dead_code)]
fn g() {}
fn main() {
#[cfg(CONFIG_X)]
g();
}
This would emit a lint if ``CONFIG_X`` is set, since it is not dead code in that
configuration. Therefore, in cases like this, we cannot use ``expect`` as-is.
A simple possibility is using ``allow``:
.. code-block:: rust
#[allow(dead_code)]
fn g() {}
fn main() {
#[cfg(CONFIG_X)]
g();
}
An alternative would be using a conditional ``expect``:
.. code-block:: rust
#[cfg_attr(not(CONFIG_X), expect(dead_code))]
fn g() {}
fn main() {
#[cfg(CONFIG_X)]
g();
}
This would ensure that, if someone introduces another call to ``g()`` somewhere
(e.g. unconditionally), then it would be spotted that it is not dead code
anymore. However, the ``cfg_attr`` is more complex than a simple ``allow``.
Therefore, it is likely that it is not worth using conditional ``expect``\ s when
more than one or two configurations are involved or when the lint may be
triggered due to non-local changes (such as ``dead_code``).
For more information about diagnostics in Rust, please see:
https://doc.rust-lang.org/stable/reference/attributes/diagnostics.html