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drm/fb-helper: Remove damage worker
The fbdev damage worker is unused, so remove it. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20221115115819.23088-7-tzimmermann@suse.de
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@ -403,13 +403,6 @@ static void drm_fb_helper_fb_dirty(struct drm_fb_helper *helper)
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spin_unlock_irqrestore(&helper->damage_lock, flags);
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spin_unlock_irqrestore(&helper->damage_lock, flags);
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}
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}
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static void drm_fb_helper_damage_work(struct work_struct *work)
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{
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struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper, damage_work);
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drm_fb_helper_fb_dirty(helper);
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}
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/**
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/**
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* drm_fb_helper_prepare - setup a drm_fb_helper structure
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* drm_fb_helper_prepare - setup a drm_fb_helper structure
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* @dev: DRM device
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* @dev: DRM device
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@ -425,7 +418,6 @@ void drm_fb_helper_prepare(struct drm_device *dev, struct drm_fb_helper *helper,
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INIT_LIST_HEAD(&helper->kernel_fb_list);
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INIT_LIST_HEAD(&helper->kernel_fb_list);
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spin_lock_init(&helper->damage_lock);
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spin_lock_init(&helper->damage_lock);
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INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker);
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INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker);
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INIT_WORK(&helper->damage_work, drm_fb_helper_damage_work);
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helper->damage_clip.x1 = helper->damage_clip.y1 = ~0;
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helper->damage_clip.x1 = helper->damage_clip.y1 = ~0;
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mutex_init(&helper->lock);
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mutex_init(&helper->lock);
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helper->funcs = funcs;
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helper->funcs = funcs;
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@ -557,7 +549,6 @@ void drm_fb_helper_fini(struct drm_fb_helper *fb_helper)
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return;
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return;
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cancel_work_sync(&fb_helper->resume_work);
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cancel_work_sync(&fb_helper->resume_work);
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cancel_work_sync(&fb_helper->damage_work);
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info = fb_helper->info;
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info = fb_helper->info;
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if (info) {
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if (info) {
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@ -116,7 +116,6 @@ struct drm_fb_helper_funcs {
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* @damage_clip: clip rectangle used with deferred_io to accumulate damage to
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* @damage_clip: clip rectangle used with deferred_io to accumulate damage to
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* the screen buffer
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* the screen buffer
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* @damage_lock: spinlock protecting @damage_clip
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* @damage_lock: spinlock protecting @damage_clip
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* @damage_work: worker used to flush the framebuffer
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* @resume_work: worker used during resume if the console lock is already taken
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* @resume_work: worker used during resume if the console lock is already taken
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*
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*
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* This is the main structure used by the fbdev helpers. Drivers supporting
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* This is the main structure used by the fbdev helpers. Drivers supporting
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@ -146,7 +145,6 @@ struct drm_fb_helper {
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u32 pseudo_palette[17];
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u32 pseudo_palette[17];
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struct drm_clip_rect damage_clip;
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struct drm_clip_rect damage_clip;
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spinlock_t damage_lock;
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spinlock_t damage_lock;
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struct work_struct damage_work;
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struct work_struct resume_work;
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struct work_struct resume_work;
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/**
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/**
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