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drm/xe/uapi: Rename *_mem_regions masks
- 'native' doesn't make much sense on integrated devices. - 'slow' is not necessarily true and doesn't go well with opposition to 'native'. Instead, let's use 'near' vs 'far'. It makes sense with all the current Intel GPUs and it is future proof. Right now, there's absolutely no need to define among the 'far' memory, which ones are slower, either in terms of latency, nunmber of hops or bandwidth. In case of this might become a requirement in the future, a new query could be added to indicate the certain 'distance' between a given engine and a memory_region. But for now, this fulfill all of the current requirements in the most straightforward way for the userspace drivers. Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Francois Dugast <francois.dugast@intel.com> Reviewed-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
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@ -377,12 +377,12 @@ static int query_gt_list(struct xe_device *xe, struct drm_xe_device_query *query
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gt_list->gt_list[id].gt_id = gt->info.id;
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gt_list->gt_list[id].clock_freq = gt->info.clock_freq;
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if (!IS_DGFX(xe))
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gt_list->gt_list[id].native_mem_regions = 0x1;
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gt_list->gt_list[id].near_mem_regions = 0x1;
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else
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gt_list->gt_list[id].native_mem_regions =
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gt_list->gt_list[id].near_mem_regions =
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BIT(gt_to_tile(gt)->id) << 1;
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gt_list->gt_list[id].slow_mem_regions = xe->info.mem_region_mask ^
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gt_list->gt_list[id].native_mem_regions;
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gt_list->gt_list[id].far_mem_regions = xe->info.mem_region_mask ^
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gt_list->gt_list[id].near_mem_regions;
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}
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if (copy_to_user(query_ptr, gt_list, size)) {
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@ -349,17 +349,19 @@ struct drm_xe_query_gt {
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/** @clock_freq: A clock frequency for timestamp */
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__u32 clock_freq;
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/**
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* @native_mem_regions: Bit mask of instances from
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* drm_xe_query_mem_usage that lives on the same GPU/Tile and have
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* direct access.
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* @near_mem_regions: Bit mask of instances from
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* drm_xe_query_mem_usage that are nearest to the current engines
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* of this GT.
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*/
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__u64 native_mem_regions;
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__u64 near_mem_regions;
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/**
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* @slow_mem_regions: Bit mask of instances from
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* drm_xe_query_mem_usage that this GT can indirectly access, although
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* they live on a different GPU/Tile.
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* @far_mem_regions: Bit mask of instances from
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* drm_xe_query_mem_usage that are far from the engines of this GT.
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* In general, they have extra indirections when compared to the
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* @near_mem_regions. For a discrete device this could mean system
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* memory and memory living in a different tile.
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*/
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__u64 slow_mem_regions;
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__u64 far_mem_regions;
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/** @reserved: Reserved */
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__u64 reserved[8];
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};
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