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ALSA: es1938: Simplify with DEFINE_SIMPLE_DEV_PM_OPS()
Use the new DEFINE_SIMPLE_DEV_PM_OPS() instead of SIMPLE_DEV_PM_OPS() for code-simplification. We need no longer CONFIG_PM_SLEEP ifdefs. This ends up with the allocation of a few additional bytes for the register dumps even if it's not really used, but the code simplification should justify the cost. Signed-off-by: Takashi Iwai <tiwai@suse.de> Link: https://lore.kernel.org/r/20240207155140.18238-22-tiwai@suse.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -216,9 +216,7 @@ struct es1938 {
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#ifdef SUPPORT_JOYSTICK
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struct gameport *gameport;
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#endif
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#ifdef CONFIG_PM_SLEEP
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unsigned char saved_regs[SAVED_REG_SIZE];
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#endif
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};
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static irqreturn_t snd_es1938_interrupt(int irq, void *dev_id);
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@ -1395,7 +1393,6 @@ static void snd_es1938_chip_init(struct es1938 *chip)
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outb(0, SLDM_REG(chip, DMACLEAR));
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}
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#ifdef CONFIG_PM_SLEEP
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/*
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* PM support
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*/
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@ -1461,11 +1458,7 @@ static int es1938_resume(struct device *dev)
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return 0;
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}
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static SIMPLE_DEV_PM_OPS(es1938_pm, es1938_suspend, es1938_resume);
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#define ES1938_PM_OPS &es1938_pm
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#else
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#define ES1938_PM_OPS NULL
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#endif /* CONFIG_PM_SLEEP */
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static DEFINE_SIMPLE_DEV_PM_OPS(es1938_pm, es1938_suspend, es1938_resume);
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#ifdef SUPPORT_JOYSTICK
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static int snd_es1938_create_gameport(struct es1938 *chip)
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@ -1787,7 +1780,7 @@ static struct pci_driver es1938_driver = {
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.id_table = snd_es1938_ids,
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.probe = snd_es1938_probe,
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.driver = {
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.pm = ES1938_PM_OPS,
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.pm = &es1938_pm,
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},
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};
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